olli20
01-10-2008, 03:35 AM
hi
does anyone know a good way to move fluid texturing with the simulation?
anything else than adjusting expressions for texture origin and render sequences time and again...is there a way to measure it?
and another one:
how to solve that popping effect when emitting fluids??
can anyone help?
thanks guys!
does anyone know a good way to move fluid texturing with the simulation?
anything else than adjusting expressions for texture origin and render sequences time and again...is there a way to measure it?
and another one:
how to solve that popping effect when emitting fluids??
can anyone help?
thanks guys!
