Activator
01-10-2008, 12:40 AM
Hey all-
I just lost a project because I was unable to get one part of an effect that the director wanted. I'm curious as to how I might have achieved this elusive effect...
So, I had to do a VFX shot where a "Vampiress" was pulling back from the neck of another woman, and "sucking" blood from the "wound" (which was created with makeup in the live shot) as she pulled back (about 6 inches). There needed to be a steady, moving "stream" of blood going from the wound to the mouth of the Vampiress.
I was able to get an AWESOME stream of blood going from the wound to the mouth using TP and Metaballs. The blood also matched and filled in the makeup wound. The director was thrilled with this part of the effect, but he wanted more.
The part I could not get was the addition of "strings" of blood "pulling" at the wound and also attached to the lips of the Vampiress. These "strings" would need to break and spray blood as she pulled back from the wound.
I tried using splines to direct thin streams of particles, splines with sweepnurbs, and cloth effects (not something I'm too familiar with). No luck.
The biggest problem was that I needed to follow both the "wound", AND the mouth of the Vampiress. I hand keyframed the 2 movements, but I couldn't figure out a way to use the hand-tracked keyframes to control BOTH ends of a 2 point bezier spline! Cutting/pasting the keyframes didn't put the points in the correct places.
How can you paste 3D keyframes onto SINGLE point-animated spline points? And what would be the best way to create a "stringy bubblegum that you stepped on and it stuck to your shoe" effect?
Maybe a C4D Challenge is necessary? :-)
I just lost a project because I was unable to get one part of an effect that the director wanted. I'm curious as to how I might have achieved this elusive effect...
So, I had to do a VFX shot where a "Vampiress" was pulling back from the neck of another woman, and "sucking" blood from the "wound" (which was created with makeup in the live shot) as she pulled back (about 6 inches). There needed to be a steady, moving "stream" of blood going from the wound to the mouth of the Vampiress.
I was able to get an AWESOME stream of blood going from the wound to the mouth using TP and Metaballs. The blood also matched and filled in the makeup wound. The director was thrilled with this part of the effect, but he wanted more.
The part I could not get was the addition of "strings" of blood "pulling" at the wound and also attached to the lips of the Vampiress. These "strings" would need to break and spray blood as she pulled back from the wound.
I tried using splines to direct thin streams of particles, splines with sweepnurbs, and cloth effects (not something I'm too familiar with). No luck.
The biggest problem was that I needed to follow both the "wound", AND the mouth of the Vampiress. I hand keyframed the 2 movements, but I couldn't figure out a way to use the hand-tracked keyframes to control BOTH ends of a 2 point bezier spline! Cutting/pasting the keyframes didn't put the points in the correct places.
How can you paste 3D keyframes onto SINGLE point-animated spline points? And what would be the best way to create a "stringy bubblegum that you stepped on and it stuck to your shoe" effect?
Maybe a C4D Challenge is necessary? :-)
