Sastrei
01-09-2008, 08:25 PM
Hi all,
I'm having some problems with the new object to object baking (OMGYAY) that Blender now has.
http://www.maj.com/gallery/sastrei/Games/BSGFC/aggie_dev_02.png (http://www.maj.com/gallery/sastrei/Games/BSGFC/aggie_dev_02.png)
I'm trying to bake the AO from the one mesh to the other. Now that odd wedge on the top back, that looks like my geometry's too close together, I think? So my own fault on that one basically. But that side panel is the real oddity. It's built just about identical to the top panel, but it doesn't want to bake right, and I can't figure out why. Double sided is unchecked, so it doesn't seem to be the normals. And the far side of the model is seperate while I do the bakes, since it overlaps on the uv.
Any help would be MUCH appreciated, this is preventing me from putting these amazing new features to use.
-Stefan-
I'm having some problems with the new object to object baking (OMGYAY) that Blender now has.
http://www.maj.com/gallery/sastrei/Games/BSGFC/aggie_dev_02.png (http://www.maj.com/gallery/sastrei/Games/BSGFC/aggie_dev_02.png)
I'm trying to bake the AO from the one mesh to the other. Now that odd wedge on the top back, that looks like my geometry's too close together, I think? So my own fault on that one basically. But that side panel is the real oddity. It's built just about identical to the top panel, but it doesn't want to bake right, and I can't figure out why. Double sided is unchecked, so it doesn't seem to be the normals. And the far side of the model is seperate while I do the bakes, since it overlaps on the uv.
Any help would be MUCH appreciated, this is preventing me from putting these amazing new features to use.
-Stefan-
