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Tripple-I
01-09-2008, 09:17 PM
whats up guys, I tried a quick search for an answer but to no avail, so here's the issue:
creating blend shapes for soft eyes after other shapes and skinclusters applied (trying to refine animation) However it seems this fully rigged character has been manipulated somehow for if I duplicate the geo and try to make that a baseBlendShape the original geo shifts slightly in wierd areas like shoulders and face.
I neither transformed or froze transformations on the bs, and made sure to change input order to have skin cluster above bs. Also tried Ignore all, and that shifted the whole damn thing.:shrug:
Any input would be greatly appreciated!

shinyprem
01-10-2008, 03:39 PM
Hi...!
Try painting the blendshape weight of the area shifting to ZERO.

Rgds,

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01-10-2008, 03:39 PM
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