carloscidrais
01-09-2008, 06:17 PM
Alright guys, I am trying to establish what would the best practice for a professional texture painter be.
The bane of every texture painter's existence is UV Mapping ( at least mine is ), and of course the possibility of doing AUV or GUV tiles in Zbrush is an enormous timesaver.
I am now moving abroad, and will focus more on developing a carreer as a texture artist.
Doing it this way does however ( from what I can gather ) make it impossible to edit the textures in Photoshop ( the process I first learnt at school ) and of course, impossible to paint specular and transparency maps.
This seems to me the biggest disadvantage in this process.
What seems to be the consensus among professionals?
Do you still UVmap in (insert preferred piece of software here ) and then transfer it to a dedicated paint package or do you use Zbrush for UV unwrapping?
Thanks for clearing up my confusion.
Cheers.
The bane of every texture painter's existence is UV Mapping ( at least mine is ), and of course the possibility of doing AUV or GUV tiles in Zbrush is an enormous timesaver.
I am now moving abroad, and will focus more on developing a carreer as a texture artist.
Doing it this way does however ( from what I can gather ) make it impossible to edit the textures in Photoshop ( the process I first learnt at school ) and of course, impossible to paint specular and transparency maps.
This seems to me the biggest disadvantage in this process.
What seems to be the consensus among professionals?
Do you still UVmap in (insert preferred piece of software here ) and then transfer it to a dedicated paint package or do you use Zbrush for UV unwrapping?
Thanks for clearing up my confusion.
Cheers.
