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View Full Version : Trying to reproduce this Sketch&Toon Result


he2007
01-09-2008, 02:58 PM
Hi, I would like to know how the following image that appears on MAXON.net's Sketch&Toon product page was made. I actually contacted MAXON about it, and they had no idea. From my searches there does not seem to be many indepth/detailed tutorials on Sketch&Toon in C4d


http://www.maxon.net/pages/images/products/modules/sketchandtoon/gallery/vw.jpg

Dtox
01-09-2008, 03:29 PM
I don't know, but it could be a composite.
Where you do a normal render, then another render with S&T, then overlay the S&T render over the normal render.
Play with blending modes.

Ernest Burden
01-09-2008, 04:21 PM
It's a S&T line rendering layered over a regular render in Photoshop, probably in multiply mode. S&T does not render transparency so that's the give-away.

Triker
01-09-2008, 04:48 PM
I am currently working on a project using this technique. As others have said do a S&T render and a regular render and composite in PS.

georgedrakakis
01-09-2008, 05:52 PM
It's a S&T line rendering layered over a regular render in Photoshop, probably in multiply mode. S&T does not render transparency so that's the give-away.
hi Ernest,
probably it's a comp in photoshop,
but S&T can render transparency.

LucentDreams
01-09-2008, 06:23 PM
sketch and toon can even do refraction. only thing it can't do is reflection.

govinda
01-09-2008, 06:28 PM
If you set the Shading tab to Background:Off and Object:Off, and then put whatever material on your object you like, you get your material's shading characteristics along with sketch lines.

georgedrakakis
01-09-2008, 06:29 PM
sketch and toon can even do refraction. only thing it can't do is reflection.
hi, LucentDreams,
it can do reflection too

govinda
01-09-2008, 06:33 PM
...and it works with HDRI.

LucentDreams
01-09-2008, 07:16 PM
hi, LucentDreams,
it can do reflection too

Where do you see a sketch line reflection?

It works with transparency and refraction but NOT reflection trust me.

http://www.blog.kaithestuffguy.com/images/nope.jpg

georgedrakakis
01-09-2008, 09:15 PM
Where do you see a sketch line reflection?
It works with transparency and refraction but NOT reflection trust me.

ah, yes, now i know what you mean, sorry i misunderstood.
reflection is possible with sketch shaders, not with sketch lines.
cheers,
george

lllab
01-10-2008, 07:22 AM
for my works as architect i love to use S&T as an extra layer and comp it in psd.
so i can adjuts all perfect in postwork, gives me most controll:-)

sometimes giving it a bit of tranparency makes it look deeper and vry nice:-)
specially when overlayed and mixed with a good gi rendering( i love to mix real and NPR stuff)

cheers
stefan

he2007
01-10-2008, 10:55 AM
Thank you for your quick responses, I appreciate all the help and insight the members of this board have been providing

Ernest Burden
01-10-2008, 01:18 PM
sketch and toon can even do refraction. only thing it can't do is reflection.

Yeah, that! I knew that, really I did. Sorry for the incorrect post. I haven't used S&T for a while, forgot the specifics.

Ernest Burden
01-10-2008, 01:23 PM
for my works as architect i love to use S&T as an extra layer and comp it in psd.

Comping linework in Photoshop is my standard workflow. However, much as I like S&T, I usually create lines in Photoshop with edge filters from special renders so I can include reflections and refraction in the lines. It also used to be a speed issue as S&T can be slow if you use complex line dynamics. It can also be close to instant if you keep the dynamics to a minimum.

georgedrakakis
01-10-2008, 01:27 PM
hi to all,
this is a simple S&T setup i did 2months ago, and this is just a scratch of the surface, S&T is a powerful module.
pen_simulation (http://forums.cgsociety.org/showpost.php?p=4834765&postcount=24)

cheers,
george

lllab
01-10-2008, 01:37 PM
"Comping linework in Photoshop is my standard workflow. However, much as I like S&T, I usually create lines in Photoshop with edge filters from special renders so I can include reflections and refraction in the lines. It also used to be a speed issue as S&T can be slow if you use complex line dynamics. It can also be close to instant if you keep the dynamics to a minimum."

interesting idea, have to try that
thanks
stefan

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