View Full Version : help making a head
ok im making a face with this tut http://www2.ocn.ne.jp/~mimura/tutorials/index2_e.html
on step 13 it tells me to make the semmetry object into a single object but i dont know how to do that because im a newb.
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the way I always do it is simply to select the Syemmetry object and then click make editable.
now i gotta another problem look
http://www.angelfire.com/alt/azngraphic/fisrtmodelhelp.jpg
it devides the inner extrude on both sides.
I wish that was a smaller image, we 56kers have problems with big images.
well the first problem I can see is that your image is not optimized. this means that your two halves are not going to completly match.
play around with optimize. (right click to get the menu with optimize).
thats one thing that is gonna haunt your very soul if you dont have the two sides actually connected.
and its usually easyier to model heads with out using hypernurbs enabled.
your problem is most likely this.
your sides are not connected. therefore the inner extrude even with preserve groups secected, does not know that you want it done.
you need to optimize that baby.
sry bout the big image. I dont know how to get to the optimize menu, i right clicked but dont see it. Thanks
nvm i found it thanks
well you will have to be in polygon mode to see it but thats just the shortcut anyway.
its really located in the structre menu.
sorry about the confusion.
Ok after i make inoto one object how would i make it back to a semetry object?
umm I dont think thats possible, third eye will probibly correct me on this but I dont think you can unmakeeditable.
I mean there is always the undo button but that defeats the purpose.
In the tutorial it tells me to make it back into a semetry object
flingster
04-25-2003, 09:02 PM
ok...you can't make it uneditable again...as JIII points out that would defeat the object...and your not going to be defeated so:
the tut says...basically once youve made it editable ...make your mouth bit...then
"Again remove the right half of the object and then put it under a Symmetry object".
so just remove your right side...and then drop the mesh into a symmetry...like you did at the start of the tut...should do the trick. don't think you need the hypernurb...but not sure...ya will have to try.
hope this helps.
ahh ha we did it wrong. what they wanted you to do was simply switch off the symmetry object. and then do your extrude and then switch it on again.
yeah like flingster said just delete half your head.
twinkletoes
04-25-2003, 10:01 PM
also, i would highly recommend you look at this thread
http://www.cgtalk.com/showthread.php?s=&threadid=38469
damn i got another problem a again sry to bother everyone. on step 19 it tells me to inner extrude the eye again it does this.
http://www.angelfire.com/alt/azngraphic/helpagain.jpg
flingster
04-26-2003, 01:23 PM
dunno about this one.
are you sure youre moving the mouse in the right direction when you inner extrude.
(no i'm not taking the p**s...)
also when he inner extrude just select one ring of polys...then inner extrude....also don't inner extrude to far...just slightly to get the extra polys required.
(i think it would also be worth you running through the tutorials with the documentation of cinema...and maybe do some of the tuts of maxons site...to just jump straight in to making a head..is commendable...but a really big jump initially...you need to familiarize yourself with the toolset...but this is a hard way to go about it..imho)
okay two problems.
one you are inner extruding too much, that is what could be causing those F****ed up normals.
If you don't know what a normal is its that little yellow thingy that sticks out.
another problem is that you usually never ever ever inner extrude an object that is detailed as the one you are.
when you try and I. Extrude something with that much contour its just not goona work correctly.
I usually inner extrude when my face is still not much more than a cube. so the face is still flat this will prevent any problems.
Also its much easyier to see what is going on in your model if you turn hypernurbs off.
this can be done by clicking the little check mark next to the HN object. or it can also be done by clicking the thing that looks like an emitter at the bottom left of your screen, this will turn all generators off.
Emberghost
04-26-2003, 07:13 PM
I am also new to c4d as you are, and am trying to create this same head. Post a pic of what you have so far, see if it looks as good as mine lol. (joking):thumbsup:
I also have a question similar to azns about step 16, it says to remove the right half and then put it back into the symetry object. I delete the face's right half after I have taken the face out of the symetry hierarchy. I then put the left half into the symetry object and it stays the same, and does not copy the face to the other side? What am I doing wrong?
Emberghost
04-26-2003, 07:38 PM
Heres a pic of my problem....
you poor soul look at your symetrey.
its got a little symbol with that means null. which is an empty object.
when you make a generator editable it "kills" it.
a generator is something that generates something. i.e pemitter generates particles, hypeNURBS make a clean mesh.
anyway just make a new symetrey, and make sure it looks like a symetry not a null.
look in the editor objects menu for a null object. this is what you have right now.
Emberghost
04-26-2003, 11:56 PM
Umm ya I new that.....lol not really. Man so many little things that you have to get right....what would I do without you JIII lol
i might just start over with my head becuz its all messed up. Or i might do something else. Does anyone recomend any good newbie modeling tut?
Emberghost
04-27-2003, 09:15 AM
Have you tryed creating a glass using splines and sweep nurbs?
Emberghost
04-27-2003, 07:23 PM
Well here is a tut for a bowl but you can apply it to making a glass. http://www.technoscope.com/c4d/bowl/index.html
and here are some more some-what simple tuts HERE (http://www.3dlinks.com/tutorials_cinema4D.cfm)
hmm A head with out much knowledge of your program is gonna be insanly difficlut.
If I were you I would model simple things. anything really.
just make sure its polygonal. You will not learn all that much if you just use primatives.
Aight on step 6 and 8 on the head tut they tell me to make sure that the central point on the x cordinates should be zero, but i dont understand. I think that might have messed me up. Can someone please explain.
Emberghost
04-28-2003, 05:40 AM
when you click on the point in the bottom right you see the "cordinates manager" right. Well that pointshould say at the bottom right under position "X position" next to that the # should be 0 :p
an easy way to fix this is select all the points at the center of your model.
then go to structure/editsurface and select set value.
then just choose what axis you need and hit zero.
this will set everything selected to zero. great for fixing symmetry objects.
Emberghost
04-29-2003, 02:00 AM
Wow I just figured out if I had a side and front view of a persons head I would be able to make this ALOT easier so then all my dimensions would be correct. Does anybody know a link to a head with side and front views...thx:buttrock:
hmm
check out http://www.fineart.sk
they have a few refrences.
Emberghost
04-29-2003, 06:43 AM
Thank you J, this is what I have come up with for my first head model. My eyes turned out alot better than I thought as well as the nose. and the mouth is well, don't even look at the moth yet lol. I really need tips at this point, being as this is my first head and from this point on im pretty much lost....:hmm:
Emberghost
04-29-2003, 06:46 AM
oops forgot the pic lol :lightbulb
Emberghost
04-29-2003, 06:47 AM
OK THAT WAS JUST DUMB, I apologize for this un-necassary triple post upon my stupidity....
cookepuss
04-29-2003, 07:55 AM
Sorry for not getting into this thread sooner. I notice that you're having some problems. There are just a lot of creases and overly sharp features in that mesh. Still, keep plugging away. Practice makes perfect. :thumbsup:
I don't know if it'll help you, but you're free to look at what I'm doing right now. :shrug: This is about 2 hours of work. Maybe less. Here's what I have so far.
http://members.verizon.net/~vze3g6qw/screen.jpg
Far from finished, but not a bad start. I'm creating the control cage poly by poly. I started with loops around the mouth, as there are no pinched corners on the real human mouth. This should make animation better later on. I then created some loops around the eyes, which aren't remotely finished yet. Next, I create a set of points that defined the front and side profiles of the nose, which isn't finished either. At that point, I started connecting points to make polys. I just kept tweaking points to better define the shape of the head. I have the whole thing switched to isoparm view just so I can better visualize the curvature of the facial features.
Next on my list is...
- Fix the Z oriented curvature of the skull, primarily the forehead
- Tweak a LOT of other points. :)
- Work my way around to the back of the head and neck areas.
- Model the ears
- Add some detail to the nose and eyes
- Add some hair (haven't decided what method I'll use for this yet)
- Make a body for that bad boy.
- Texture
- Rig
hey emberghost,
I assume you are using the simple little head thing posted by koyatus a while ago.
anyway this is a good tutorial, if you already have made a few heads. You absolutly need to check out bunk timmers whole body tutorial over at maxon.net it will really teach you how to construct a head.
Also I can't say this enough buy an anatomy book, and most important study it.
man thats a good head cookepuss.
CosmicBear
04-29-2003, 01:58 PM
OZ!!!!!!!!!!! :bounce: :buttrock: another buffy-fan?
really looking forward to see that one finished!
flingster
04-29-2003, 06:46 PM
can we see him later morph into a werewolf....cool...:thumbsup:
Emberghost
04-30-2003, 03:18 AM
Another quick question. When you create a symetry object and delete everything to 1 side of the x axis then re-put it in the symetry object it creates the whole again. Can this also be done by deleting one side of the y axis? If yes how (please be yes lol)?
Also I seem to be using the "live selection" tool alot and I am pretty sure you can drag a tool to some toolbar for easier access...Can you do this and again if so how? I remember seeing a tut when i first started c4d about this matter but cant find it.
Thx to all of you that answer my questions. :buttrock:
cookepuss
04-30-2003, 03:36 AM
Can this also be done by deleting one side of the y axis? If yes how (please be yes lol)?
Change your mirror plane to XZ in the symmetry attributes.
Also I seem to be using the "live selection" tool alot and I am pretty sure you can drag a tool to some toolbar for easier access...Can you do this and again if so how?
You can right click on the toolbar and edit your palettes or create new, custom ones. It's not too hard. Just remember to save the layout if you want it to appear by default. I'm almost positive that there's a section in the manual about customizing the interface. I'm just too lazy to crack open the manual tonight. :)
Emberghost
04-30-2003, 03:45 AM
That is my biggest weakness in creating computer graphics is my lack of patience and laziness. I am a fresh in highschool and I barely have time everyday to edit/create all these amazingly fun models, with schoolwork and other must do things that I must get done. (counts down the days tell summer vacation....31 days:applause: )
what I do to use the live selection tool is set its own command.
that way when I press "J" I can just start selecting objects.
I can't remember the exact control for this just hunt around abit. you will figure it out pretty soon.
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