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aRTCy
04-24-2003, 11:46 PM
Hi,

This is my first female model in Maya and I modeled her with an athletic body. Need some imput on it. I haven't learned how to texture my models yet but I plan to in the future. If there is any problems you see, not so much as your preference, just if there are any abnormal things. Thanks
http://www.richardterryclark.com/female1.jpg http://www.richardterryclark.com/female2.jpg http://www.richardterryclark.com/female3.jpg http://www.richardterryclark.com/female4.jpg
Richard

ill_logic
04-25-2003, 12:15 AM
her face is a bit too masculine and her shoulder seem a bit too broad. but other than that, proportionately, she's pretty solid! good work
:surprised -ill

xeno
04-25-2003, 12:31 AM
I very much like the model, i do agree that the face, the brow in particular, looks a bit masculine, but i think the shoulders look just great.

Ryder
04-25-2003, 12:32 AM
nice modell... but there is something wrong with the armpitts

reaver
04-25-2003, 12:42 AM
Nice model.

I'm not sure if she's supposed to be low poly but she could do with some more muscle definition.

The face is a bit manish but thats been pointed out.

Great model for your first attempt:bounce:

Keep it up.

YankyBJeans
04-25-2003, 01:28 AM
I dont see how anyone could have missed this: her nipples are each pointing like googely eyes! but seriously, i think they each point too far to the sides. most nipples that ive seen (insert funny joke here...) are a bit more frontwards facing and centered more in the boob(unless you used a oddly shaped woman for a ref image)

the rest of the model has a very nice feel to it and I love the proportions on her. excellent work!

haha what a fun crit that was :scream:

Yanky

aRTCy
04-25-2003, 02:23 AM
Sorry,

Let me show a close-up of the head.
http://www.richardterryclark.com/female5.jpg
Still manlike?

I'll work on the nipples. I'm not sure what's wrong with the armpits. Please clarify Ryder.

Richard

reaver
04-25-2003, 03:01 AM
Hmmm.

There's some strange creases on the corners of her eyes, and her eyes are the wrong shape.

Face is still very manish.

Is she low poly? As she is lacking in alot of detail.

Also her nose is too straight and squarish.

Great start but she needs a bit more work.

Cheers.

Nick.

Blackhorse
04-25-2003, 03:11 AM
oh, it 's a man face! keep fix some part of the face as well as the body.

mwkmn
04-25-2003, 03:15 AM
Yea...I guess it's the eyes that makes this model manly :)

And the forehead, it's gotta be rounder...I think...:p

Because I notice that usually female faces are less edgy than the males'. (Am I just stating the obvious?)

One more thing, the nose is too straight.

Try making small sphere-like shape on the tip :)

Anyways, you got the good stuffs coming...

Gotta wait for updates! :)

aRTCy
04-25-2003, 03:34 AM
Thanks for your replies. I honestly didn't focus that much on the face. I was more concerned about modeling the body. To tell you the truth I was using Natalie Portman as a reverence start. I neglected it. I'll work on it. Thanks.

Richard

Diablo™
04-25-2003, 03:37 AM
her back is very nice, but her eyebrow ridge is too strong... indeed masculine.

hypercube
04-25-2003, 04:03 AM
Hard to tell without a wireframe, but it looks like you're getting all the shapes in nicely, and all the proportions seem good for an athlete..however everything has a bit of a 'hardness' to it..can see it in the shoulders especially, they seem to square off..same for the features of the face, etc. that lends more of a rugged masculine look as well. A lot of the areas that should be folds or transitions are coming off like sharp cuts and creases, and some are lining themselves up with other pieces to form boxes, and not flowing into each other. Maybe it's the shader to blame, or you need more or less polys, or higher sub-d levels. You've got some areas rounding well, just have to take out the spots that are too chiseled granite feeling.

Anyway, hope that made sense..coming along really great especially for a first female, keep on.. :thumbsup:

Yorgo12345
04-25-2003, 08:27 AM
The proportions of the body are great! just Great! don't change 'em!
now it's time to start tweeking the details

Yorgo12345
04-25-2003, 08:28 AM
love the nips b/t/w :D

Pixel_Pisher_
04-25-2003, 11:39 AM
It's a good start, but I have to say that you need to spend a lot more time modeling the face, I find the face alone takes just as much time as the rest of the body together.

First of all, the face is much to squarish making it look masculine, round out the jaw and the tip of the nose, the eyes are oddly shaped the top of the eyes are shaped fine however she doesn't look like she has any space for her eyelids and the bottom of them are shaped oddly, the lowest part of the crest should be right at the middle not closer to the outside. It looks like you need to work the lines around the eyes a little more they are creating some unusual lighting areas around the nose. the outside of the eyes shouldn't have that crease as well. Personally I would bring the hairline down a little bit. The nose looks pretty much fine except for the tip where I would almost but a spherie buldge right there to round it out a little bit. I think your lips are a little to much prodominent right now, they look fine in my opinion but i would just bring them back a little bit.

As far as I can tell, the shoulders and arms look fine mabey bring the shoulders in a little bit, they shouldn't be much wider than the hips. I totally agree on the niples being pointed to far outwards they should be pointed straight and more centered. The stomach looks great, but right at the hips area, right where the bone sticks at the side looks odd, from the back it looks buldgin out, and from the front and side it looks squarish when it should be smooth. Since your character is supposed to be athletic, I would either make the hamstrings larger or tone down the calf muscles. Also right at the knee cap the femerus muscles runing into there, the muscular structure line doesn't quite look right, i would take anoter look at a muscle chart. My last comment is from the front, your feet look a little narrow by the heel I'm thinking it's just the camera angle or mabey teh loghting but it's somethign to look into while you are at it.

Having said all of that your model is still pretty impressive, with the exception of your face looking a little manlyish. Anyways good luck with it and have fun in the future

spoondesigns
04-25-2003, 01:46 PM
i think its looking very very nice. True the face has some issues, but obviously that wasn't your focus.

My take is that I'm not too worried about the shoulders; I find it kind of refreshing to see a female model that isn't the frail, weak (or perhaps just 'tone'), Playboy body. This girl is a real athlete. Like that photo of Mia Hamm running down the beach in a bikini - nothing frail or noodly about that body....

Also, I think the nipples are great off to the side. Most women's nipples don't point straight into the wind either. I like the little personalities of this model.

I would look at the arm pits. I guess there just isn't the 'fold' that usually happens there. Looking at my arm pit and my wife's armpit, there usually is a fold of muscle or fat that goes up a bit from where the arm actually impact the shoulder.

Overall, I think this is a fantastic model. Hopefully you'll do many more and post them for all to see.

keep up the good work!
:applause:

Maximus Groff
04-25-2003, 11:24 PM
:eek: oh boy! u modeled her hair...

if u are really going for maya, try some paint effects hair.. gets
better results and more controllable...

:drool: wow... fix the eye, the tris are bad in there..

:D

CuTnPaste
04-26-2003, 11:20 AM
I love it!

great

good design

cutnpaste

Goon
04-26-2003, 03:41 PM
Id say she looks quite nice.

Maybe its the way you rendered her but everything seems very hard edged, nothing seems to flow into the adjoining pieces.

Flash FROG
04-27-2003, 04:55 AM
I think that the calves are too big for a woman, but the rest looks good.

wgreenlee1
04-27-2003, 07:09 AM
Originally posted by clarkartist
Sorry,

Let me show a close-up of the head.
http://www.richardterryclark.com/female5.jpg
Still manlike?

I'll work on the nipples. I'm not sure what's wrong with the armpits. Please clarify Ryder.

Richard

The brow ridge seems like its too big....
Overall ...looking good.

Maya Ayanami
04-27-2003, 08:18 AM
nice for your first. I think her eyes, lips, butt, breasts are weird and need some serious tweaking. her nose is too manly and needs to be toned down a but. can we get some close ups of the feet. and hands. as far as I can tell those are the best parts

pencil-head
04-27-2003, 01:54 PM
generaly speaking the model is well proportioned. i think the eyes still need alot of work. get out the old mirror and study your own eyes for reference.

I animate
04-28-2003, 12:29 AM
I am also a sculptor and a women so lets see if I can help you a little.

Eyes: The widest open part of the eye is too far towards the side of her head. They should be more almond shaped with the widest opening being more to the center of the eyes.

Nose: The tip of the nose needs to be rounder to give her a softer look. Also, try making the nose a little narrower from the center of its length upwards toward the brow.

Lips: You're going to have to soften those lips, especially the lower one. Where it attaches to the face it comes out too abruptly. The indent between the nose and upper lip is too wide.

Cheeks: Try raising her cheek bones a little higher, and just a little rounder. They seem to be to low and a little flat.

Hope this helps.

Nimue
04-28-2003, 04:23 AM
she has a crease running all the way down her back. and her breasts look like they are still being supported

Teyon
04-28-2003, 07:49 AM
Overall, the model is great. Her back, however, needs work. Speciffically the lower back. When last I checked (it has been awhile), the area above the buttocks should be smoother. In other words, the crevice where her spine leads into the tail bone shouldn't be so obvious. It's a subtle but important thing. The breasts I can forgive as nipples and breasts come in all shapes and sizes. Nothing wrong with a manly face...if it were, a lot of female wrestlers would be out of work.

spoondesigns
04-29-2003, 03:22 AM
Well, its interesting to see how evenly split the poll is. Probably means that most of the criticism is largely subjective (well, it all is, but you know what I mean).

I'm eagerly awaiting an update to see what kinds of changes you choose to use, and what you choose to ignore.

should be great! :bounce:

aRTCy
04-29-2003, 04:26 PM
Thanks for your imput on how my model can improve. Everyone is right about the face. I DO NEED TO FIX IT. Exam week is coming up for me so I have to put the changes on hold for now but as soon as this semester is over, I will work on it and post the model again. I realize that my model needs some work. If you look at my other work, you know that I do have a sharp style when it comes to modeling, which I've been trying to soften down with this female. Ofcourse when I do correct it, not everyone is going to like it because everyone has their own opinion on how a female should look but I will try and correct it according to your suggestions. Really, I'm just trying to create a realistic female and not a fantasy version of one so if you decide to critique it again, look at it and ask yourself "can a female like this actually exist?"

Thanks again.
Richard

Tocpe
04-12-2004, 09:44 PM
Are you planning on pickin' this up again?

Goon
04-12-2004, 10:53 PM
wow you raised this thread from the dead. Its nearly a year after the last post!

Tocpe
04-12-2004, 10:58 PM
lol, yeah I'm curious if he's fixed the head. :)

aRTCy
04-14-2004, 02:35 PM
Actually Tocpe,

I was going too but I've been busy with other projects and in all honesty, it was just a study for me. Not a model that I would showcase. The funny thing about this model is I never intended for people to focus on that face. I wanted people to critique the body. The face was done just as a placement but never refined. This was also an assignment for me that required to model a realistic nude figure but I prefer character design and non realism when it comes to modeling. I would rather start from stratch and create a nude woman with unearthly quality. Thanks

Tocpe
04-14-2004, 03:37 PM
aRTCy:
I was going too but I've been busy with other projects and in all honesty, it was just a study for me.

ah okay. I can understand with being busy. :)

The funny thing about this model is I never intended for people to focus on that face. I wanted people to critique the body. The face was done just as a placement but never refined.

Well nice job on the body then. :) Is this project fully closed then? Or do you still thinkin' about tweakin' her still, when you have the time of course. :)

aRTCy
04-15-2004, 02:22 AM
Is this project fully closed then? Or do you still thinkin' about tweakin' her still, when you have the time of course. :)

Nope. I'm done.

Tocpe
04-15-2004, 01:58 PM
A moment of silence for a thread that will be surely be missed and was near and dear to our hearts. ;-)

aRTCy
04-15-2004, 03:49 PM
Uhhhhhhhhhh.... O.K.

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