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IBMike
01-08-2008, 05:56 PM
Yesterday I posted a thread titled: Are Booles good for anything other than making holes in things? I knew that Help said trying to do a boolean operation on something that wasn't a solid might not work, but when I tried a solid it created so many rendering problems (facets around edges, etc.) that it seemed unusable. I was wrong. Reading my post now I feel sorry for anyone trying to understand what I was even asking. I was frustrated after many hours of failing to understand something. I took a break and tried again (and again), and eventually solved my problem.

For anyone who read the original post, I went back to the solid torrus and sunk it into a cube, made them both editable, dropped them into a union boole as one object. This creates a lot of spider webs to the corners of the cube that you'd expect. If there are two many rings in the torrus they become a twisted mess. I adjusted the number of rings to clean it up a bit and then used the Melt tool to get rid of them. Then I did a convex bevel inside and out. I deleted the rest of the cube and copied the whole side of the cube with the torrus (beveled where it meets the substrate) into my project, and positioned on the engine block. It looks good.

Again, I apologize for the poor quality of my question and many thanks to those who tried to help me.

Katachi
01-08-2008, 06:58 PM
Hi,

I read your post. Well, I donīt think you need to apologize. Everyone is kind of frustrated about this or that from time to time. Iīm with C4D for 6 years now and Iīm even today still frustrated about certain things and also donīt always put the right tone in my posts (yours isnīt actually that bad). So donīt worry. Weīre all human.
But it shows your decency. Now go on and do what youīre supposed to do: push your skills with c4d! :)

vid2k2
01-08-2008, 07:19 PM
No need, as already posted.

Yes, your solution is one way. There are many more.
(see my attachments in the original thread.)

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01-08-2008, 07:19 PM
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