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true_to_XSI
04-24-2003, 08:26 PM
hey guys its me again

i needsome help

i cant seem to make a tinted window look like a realistic window it just turns all black

it needs to be shinny and still reflective

can someone give me advice

Atyss
04-25-2003, 07:27 AM
Use a dark diffuse color, use low reflectivity (like 0.25 or a little bit above), same specular as normal glass. Use an Incidence node to drive the reflection color: when seen from face, the window should have less reflectivity (like 0.1) than when it is seen from the side (up to 0.5). Of course, a good reflection map is essential (hdri maps hightly indicated).

You might find this work interesing:
http://www.xsibase.com/forum/index.php?board=7;action=display;threadid=5306


Cheers
Bernard

true_to_XSI
04-27-2003, 04:51 AM
dude thanks

i am going to try it but i dont think i can do this if you can link me to a good tutorial to it i would have a better chance at it

what and how to i get the last reflection shader you said

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