Keithtron
01-08-2008, 03:31 AM
Ok, so I've done this a million times. Got a character rig working, grouped the non-deforming facial geometry together, set the pivot to a head joint, and used that joint to constrain the group's orientation and position. Never had a problem with it.
Anyway, in our render we noticed the facial geo shifting a little bit so that it didn't quite match the face. I've been trying to figure out what the problem is, and managed to completely break it. I've tried all sorts of ways, both conventional and nonconventional, to get the geo to move with the head/face skin, but nothing's working. Very frustrating, especially on a tight deadline.
Do any of you know of anything I should look for? Any idea what the problem could be? Any help would be much appreciated, thanks!
Anyway, in our render we noticed the facial geo shifting a little bit so that it didn't quite match the face. I've been trying to figure out what the problem is, and managed to completely break it. I've tried all sorts of ways, both conventional and nonconventional, to get the geo to move with the head/face skin, but nothing's working. Very frustrating, especially on a tight deadline.
Do any of you know of anything I should look for? Any idea what the problem could be? Any help would be much appreciated, thanks!
