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View Full Version : Weird Rotating Problem....


BilboBagginz
04-24-2003, 05:46 PM
Now I don't know how weird this really is, after all I'm fairly new to this but here goes anyway.

I've got a cabinet made from poly's, I used the extract command to extract a face and continued on working, after the cabinet was done I wanted to to rotate the cabinet and put it into place. Well instead of rotating, it just sort of squished and stretched. I've tried 'center pivot' to no avail. What am I missing?

Thanks for the help. I've worked around but not solved the problem. I'd still like to know what to do for future troubleshooting.

gjl327
04-24-2003, 05:58 PM
If you are working with faces, especially newly extruded ones, the multi-manipulator given will, to my limited experience, nearly always deform your selected faces if moving them away from their duplication origin. click on that little floating circle on the manipulator to toggle from multi-man to the individual transform manipulators ( trans, rot or scale ) Moving it with the individual translation tool should keep the geo intact. If that fails, moved/edit it by selecting the vertices instead of the faces.
You can also try freezing your scaling..but that's just my Soft experience talkin'

( I'm also quite new at this, so if this just sound stupid...well it doesn't hurt to try)

good luck

Gerald

BilboBagginz
04-25-2003, 05:51 AM
Hey, you won't have to worry about me flaming ya for saying something stupid, God knows I do enough of that myself. :D

Yeah, I tried freeze transformations, still the same prob. It's funny you mention that little blue dot to orient the gizmo. I just figured that out a couple days ago.

I'm completely and utterly stumped.

God, you know you've got to stop maya'ing when every time you try to move down the page you hit 'alt' and 'mmb'. :applause: :bounce:

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