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sebek27
04-24-2003, 04:25 PM
can you export to flash with C4D ?

kevin3d
04-24-2003, 04:32 PM
I have heard (but have not confirmed) that output to Flash from is C4D is not optimal (I assume you mean vectorized output).

- One work around is to load a sequence of bitmaps & trace bitmap each one, possibly using a macro editior (I get mine from www.download.com...i'm on PC).

- Another option is to get Swift3D (http://www.swift3d.com). This will be the option I pursue if I determine the output right out of C4D is not adequate.

Hope that is helpful.

sebek27
04-24-2003, 04:37 PM
swift 3d looks great, BUT you need to create everything using that program I assume..

kevin3d
04-24-2003, 04:45 PM
Originally posted by sebek27
swift 3d looks great, BUT you need to create everything using that program I assume..

I don't think so (but again don't know for sure). I see that it imports various bitmap versions, as well as DXF. In the case of DXF your animation options are limited.

The question is how well does it vectorize imported bitmaps.


Of course all this is moot if C4D's flash is ok. Hopefully I'll find out next month when/if I finally spring for my copy :)

sputnikinspace
04-24-2003, 05:12 PM
which macro editor are you using??? I always make macros in photoshop but maybe this is faster???

/sput

kevin3d
04-24-2003, 05:25 PM
Originally posted by sputnikinspace
which macro editor are you using??? I always make macros in photoshop but maybe this is faster???

/sput

I'm not sure Photoshop can do what I'm talking about;

What I do is get a macroeditor that will record a series of action, mouse movements, keyboard strokes, window focuses, etc. & repeat them X number of times. I have used macromagic because it records what you've done & allows you to see your actions as a 'script' so you can edit it. I've also used Quickkeys which is cross-platform, & perhaps more expensive.

Its fun to set up a routine & then run it X number of times; the cursor moves across the screen exactly as you did.

beware that different macro editors install different components, some of which load and reside in memory at start-up. I've never had a problem, but thought I'd mention it.

b

eokorie
04-24-2003, 05:27 PM
I believe swift 3D can also import 3DS files.... if that is the case, you coould just export your C4D models as 3DS and open it in Swift3D

sputnikinspace
04-24-2003, 06:02 PM
hey kevin & thanks for the tip - just downloaded a trial to check out how it works!!!

Seems to save a lot of time...

cheers
/sput

ThirdEye
04-24-2003, 07:26 PM
Sebek: if you're using R8 check both Maxon website and the plugin menu, you'll find FlashEX

random667
07-16-2003, 02:06 AM
i have used C4D to export a 3ds file then import that to Swift3d.
the results were not to empressive. all your textures, shading, and lighting are gone. i havent played around with all the settings yet, so maybe im doing somthing wrong?

squidinc
07-16-2003, 08:44 AM
Originally posted by random667
i have used C4D to export a 3ds file then import that to Swift3d.
the results were not to empressive. all your textures, shading, and lighting are gone. i havent played around with all the settings yet, so maybe im doing somthing wrong?

well yeah, they would be all gone, its a vector format it can't truely handle actual textures without rasterising, you'd be pretty much limited to gradient shading ( imitates lighting effects ) and flat colours if you want the file sizes to be small and keep it all resolution independant

flingster
07-16-2003, 11:55 AM
you could export as ai for static files with a plugin from this site.
http://www.cinemax4d.de/home_us.html
he also has flashex plugin on there.

static ai not much good for animation but could be cleaned up/optimized and then imported into flash me thinks.
:shrug:

phoenixart
07-16-2003, 12:33 PM
Hi sebek27,

I've used the FlashEx exporter module of C4D 8.
To be honest before the 8.1 update there were some problems with that plug: crashes, not so good quality and some other.
But now it works good.
Of course it depends about which work you need to do: anyway I've used it for quite complex scenes and it worked fine to me.

The other options, as you've read here, are to use external apps, as for example Swift.
But even if you can import objects data from Cinema into Swift, you can't import any camera path.
So, you have to create the animation directly into Swift, that means another interface (even if it's a simple piece of software ...).

If the time is your friend, I suggest to you to do some tests with FlashEx.

caraffi
07-17-2003, 04:31 AM
http://www.billybussey.com


this is what 3d and flash should look like :) and it certainly won;t happen with flashex, plasma, swift, ect. export your 3d to quicktime, squeeze with sorenson, and manipulate in flashmx.

flingster
07-17-2003, 10:32 AM
a fine example of talent me thinks...thanks for the link always nice to see what people can do...kinda lifts the bar.
:buttrock:

imashination
07-17-2003, 11:59 AM
Great idea, but the 2 minute loading time on a 1 mbit connection was a bit much, plus there was even more loading once inside.

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