View Full Version : Texturing : export to *.3ds
ehmdjii 04-24-2003, 02:39 PM im modelling some basic objects for an openGL game. the objects are saved as *.3ds files and should be loaded from the game.
but im having problems with textures there. could it be that the 3ds file format is just for coordinates.
for example i put a brick-texture on a wall, does it get saved into the 3ds file too?
thanks.
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EricChadwick
04-24-2003, 04:45 PM
Bitmaps are separate from the 3ds file.
3ds format stores the names of the bitmaps used by the material, but when it does so it stores them in 8.3 format... eight characters for the prefix, three for the postfix.
So it will clip longer names to fit 8.3, which would cause the file to not see the bitmap anymore. For example, onebitmap.bmp would be listed in the .3ds file as onebitma.bmp.
The .3ds format also has some problems with multiple UVs per vertex.
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