carnera
04-24-2003, 09:57 AM
okay here we go again....
rpf and lw.....
first the "coverage" (its responsible for the object edges) option is not working properly (it looks like a standard alpha map).
"coverage" is important for smoothing object edges when using fog or dof in postproduction.
second i am rendering a scene that saves rpf images over the network (using lightnet). each rendernode seems to give a different object-id to the objects
means
rendernode A renders image#1 shows a box that has id#1
rendernode B renders image#2 and the box has the id#56
so its completely useless...or impossible to use lw´s rpf in any post-production software like digital-fusion or combustion....
because in every frame the object id is changing.
can anybody confirm this or maybe have a solution????
thanks in advance..
bye andras
Carnera3D-Seminars (http://www.carnera3d-seminars.de)
MBA-Studios (http://www.mba-studios.de)
rpf and lw.....
first the "coverage" (its responsible for the object edges) option is not working properly (it looks like a standard alpha map).
"coverage" is important for smoothing object edges when using fog or dof in postproduction.
second i am rendering a scene that saves rpf images over the network (using lightnet). each rendernode seems to give a different object-id to the objects
means
rendernode A renders image#1 shows a box that has id#1
rendernode B renders image#2 and the box has the id#56
so its completely useless...or impossible to use lw´s rpf in any post-production software like digital-fusion or combustion....
because in every frame the object id is changing.
can anybody confirm this or maybe have a solution????
thanks in advance..
bye andras
Carnera3D-Seminars (http://www.carnera3d-seminars.de)
MBA-Studios (http://www.mba-studios.de)
