Hobbs
01-04-2008, 04:04 PM
I'm working with the scaleTime() call in code, but considering its taking in a float, most of the results end up with key frames not returning in whole numbers.
example a key on 14f might become 12.2f
since from what i've seen in the reference i can only give a start frame, and end frame, and a float value, is there a way to make sure the result is always a whole number?
or am i going to have to go through a loop and round each frame by myself, which seems tedious.
Thanks for your time.
example a key on 14f might become 12.2f
since from what i've seen in the reference i can only give a start frame, and end frame, and a float value, is there a way to make sure the result is always a whole number?
or am i going to have to go through a loop and round each frame by myself, which seems tedious.
Thanks for your time.
