timsep
01-03-2008, 06:44 PM
Hi everyone,
Quick question here, I'm still learning the xsi differences after coming from 3ds so bear with me. When doing something as simple as just trying to apply a fractal bump to a cylinder i've been having some uv seam issues on the cylinder. The steps i'm following are the following:
1. create basic cylinder
2. apply my material to it, phong for instance
3. apply my fractal to a bump node, attach that to the material node bump channel.
here's where my issue appears, if i take a region render things look nuts, I know this is becase of no projection map being applied to the cylinder, so I apply the cylindrical texture support to the object. Cool, things look all right, but wait there are nasty pinch points on the top and bottom. The I add 2 sub projection maps for the top and bottom of the cylinder, things look nice in my uv editor, but I have these damn seams where the top and bottom of the uv's join. How do I have that not occur? I've tried the roadkill plugin too, setting my seams up and same things is happeneing.
sorry for the easeiness of this question but I'm learnin.
thanks in advance everyone!
Quick question here, I'm still learning the xsi differences after coming from 3ds so bear with me. When doing something as simple as just trying to apply a fractal bump to a cylinder i've been having some uv seam issues on the cylinder. The steps i'm following are the following:
1. create basic cylinder
2. apply my material to it, phong for instance
3. apply my fractal to a bump node, attach that to the material node bump channel.
here's where my issue appears, if i take a region render things look nuts, I know this is becase of no projection map being applied to the cylinder, so I apply the cylindrical texture support to the object. Cool, things look all right, but wait there are nasty pinch points on the top and bottom. The I add 2 sub projection maps for the top and bottom of the cylinder, things look nice in my uv editor, but I have these damn seams where the top and bottom of the uv's join. How do I have that not occur? I've tried the roadkill plugin too, setting my seams up and same things is happeneing.
sorry for the easeiness of this question but I'm learnin.
thanks in advance everyone!
