View Full Version : muscle kit for maya means new binding?
jason108 01-02-2008, 05:20 AM I've been playing with the new muscle kit in maya 2008.1 and it got me thinking that even though i don't need the muscles could I still use this new tool set to replace the old smooth bind skin?
it's nice having the component editor and paint weights tool in one.
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instruct9r
01-07-2008, 10:56 AM
select the mesh with the skinCluster go to Muscle >> Skin System >> Convert Maya Skin to Muscle
and you can use the paint UI of the cMuscle plug-in
jason108
01-09-2008, 07:36 PM
oh cool!
thanks
jason108
01-16-2008, 05:46 AM
I tried it and it doesn't seem to work to well.
first I only see 4 joints in the list. I have lots more then that.
anyway I check out the help.
Are you using this method for skin deformations?
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01-16-2008, 05:46 AM
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