insect_vs_man
04-23-2003, 04:20 PM
hey -
I'm using "render to texture" to bake a cast shadow from a single point light onto a mesh, which at first seems to work fine. I'm using "Automatic Unwrap Mapping" enabled, and it creates the texture, applies the Automatic Flatten UVs modifier, and if i open it, the UVs look right.
However, the UVs are actually screwed up. If I apply another UVW Unwrap to the mesh, and look at the UVs, they're totally different than what i'm seeing in the viewport, and this is how they're coming across when i export them. I'm using max 5.1
Anyone else have this problem?
thanx!
I'm using "render to texture" to bake a cast shadow from a single point light onto a mesh, which at first seems to work fine. I'm using "Automatic Unwrap Mapping" enabled, and it creates the texture, applies the Automatic Flatten UVs modifier, and if i open it, the UVs look right.
However, the UVs are actually screwed up. If I apply another UVW Unwrap to the mesh, and look at the UVs, they're totally different than what i'm seeing in the viewport, and this is how they're coming across when i export them. I'm using max 5.1
Anyone else have this problem?
thanx!
