tvining
12-30-2007, 07:09 PM
I don't know if this is an InterposerPro-specific problem, a Daz/Poser problem, or some kind of C4D bone retargeting problem, but I'm having trouble with an imported BVH file applied to a Daz figure using IPPro. I have an example here, where if I open the BVH file in C4D, the default skeleton looks good:
http://www.auroratrek.com/sample2_skel.swf
...but when I use IPP to import and apply this same BVH motion to a character, I get a lot of jitter and foot-skating, as well as just general limb freakout:
http://www.auroratrek.com/sample2_char.swf
I tried applying the bvh (using IPPro) in a couple ways, with the "Ignore scaling" both on and off, and the "Ignore translations" both on and off, which didn't seem to make a lot of difference, and having IK on really messed things up.
Anybody IPPro users have any thoughts? (Or even C4D users with BVH/bone experience?)
Thanks--Tim
http://www.auroratrek.com/sample2_skel.swf
...but when I use IPP to import and apply this same BVH motion to a character, I get a lot of jitter and foot-skating, as well as just general limb freakout:
http://www.auroratrek.com/sample2_char.swf
I tried applying the bvh (using IPPro) in a couple ways, with the "Ignore scaling" both on and off, and the "Ignore translations" both on and off, which didn't seem to make a lot of difference, and having IK on really messed things up.
Anybody IPPro users have any thoughts? (Or even C4D users with BVH/bone experience?)
Thanks--Tim
