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View Full Version : BVH/Daz/InterposerPro problem?


tvining
12-30-2007, 07:09 PM
I don't know if this is an InterposerPro-specific problem, a Daz/Poser problem, or some kind of C4D bone retargeting problem, but I'm having trouble with an imported BVH file applied to a Daz figure using IPPro. I have an example here, where if I open the BVH file in C4D, the default skeleton looks good:

http://www.auroratrek.com/sample2_skel.swf

...but when I use IPP to import and apply this same BVH motion to a character, I get a lot of jitter and foot-skating, as well as just general limb freakout:

http://www.auroratrek.com/sample2_char.swf

I tried applying the bvh (using IPPro) in a couple ways, with the "Ignore scaling" both on and off, and the "Ignore translations" both on and off, which didn't seem to make a lot of difference, and having IK on really messed things up.

Anybody IPPro users have any thoughts? (Or even C4D users with BVH/bone experience?)

Thanks--Tim

ooo
12-31-2007, 09:49 AM
funny legs indeed ;)
I have no clue what is going on. My experience with BVH and IPP is ok so far.
Did you try it on a different character? And maybe try to use the BVH inside Poser to see if that works the same. And then there is the IPP forum, maybe there's someone that knows the answer.
Sorry not much help I guess.

odo

caraffi
12-31-2007, 03:16 PM
I have the same issues, would love to find a solution...

anobrin
01-02-2008, 12:29 AM
funny legs indeed ;)
I have no clue what is going on. My experience with BVH and IPP is ok so far.
Did you try it on a different character? And maybe try to use the BVH inside Poser to see if that works the same.

odo


Yes if it works in poser just save
the animation as an animated pose file
and apply that pose file in IP

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01-02-2008, 12:29 AM
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