View Full Version : pixel graphics jagged edges
12-30-2007, 02:14 PM
I was wondering if anyone can give me any tips on how to get jagged pixeledges like on this picture attached?
I want to replicate this style but in 3d and thats basicly the one thing i've yet to figure out.
12-30-2007, 03:21 PM
well the most important thing is the isometric projection. go to wikipedia to get some information about it.
then you'll need some cartoon shaders.
i think this is quite difficult to achieve. please share your results if you get some good ones!
In Render Settings -> Anti-aliasing Quality set Min/Max Sample Level to "0"
and turn off Filtering in your Texture Nodes.
The contour of you object will be hard now and textures will not be blurred.
If you need an Outline check Maya´s Toon Outline.
01-02-2008, 02:37 PM
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