PDA

View Full Version : BoBo - WIP + Website update


BoBo-the-seal
12-30-2007, 05:42 AM
Hey guys, I have updated my website and put up a few new contract pieces.

The first group is for Brom's The Plucker DS Demo from NightLight Studios:
http://www.bobotheseal.com/portfolio/Contract/Contract_ThePlucker01.jpg
http://www.bobotheseal.com/portfolio/Contract/Contract_ThePlucker02.jpg

The next set is from Depths of Peril by Soldak Entertainment:
http://www.bobotheseal.com/portfolio/Contract/Contract_DepthsPeril-Stalker.jpg
http://www.bobotheseal.com/portfolio/Contract/Contract_DepthsPeril-Scorp.jpg
http://www.bobotheseal.com/portfolio/Contract/Contract_DepthsPeril-Naga.jpg
http://www.bobotheseal.com/portfolio/Contract/Contract_DepthsPeril-Liche.jpg

BoBo-the-seal
12-30-2007, 05:43 AM
I'm also in the process of finishing several characters I've started. I'm going to use this thread as a WIP thread and post my progress as I go:

http://www.bobotheseal.com/temp/WIP/BoBo_VikingWIP01.jpg
http://www.bobotheseal.com/temp/WIP/BoBo_VikingWIP02.jpg

http://www.bobotheseal.com/temp/WIP/Polycount-DemonWIP01.jpg

http://www.bobotheseal.com/temp/WIP/Moth_WIP01.jpg

http://www.bobotheseal.com/temp/WIP/TurtleTurtle_WIP01.jpg

and for the GameArtisans contest:
http://www.bobotheseal.com/temp/WIP/Bromwyn_WIP03.jpg

So there is my current goal. Wish me luck!

- BoBo

smurfbizkit2
12-30-2007, 09:24 AM
Wish I could offer some useful crit. It all looks great. :) Of the new work, the first one, the goth-jester type guy has to be my favorite.

Can't wait to see the progress on the new characters...specifically on seeing how the turtle-guy shapes up.

antodonnell
12-30-2007, 03:47 PM
Nice collection of work. Loving the texture work. Some skilled unwrapping

mindrot
12-30-2007, 03:56 PM
Great work as usual Bobo.

I especially like that first character. The witchy one for the comp is looking great as well. Good luck :thumbsup:

~M~

BoBo-the-seal
12-31-2007, 04:59 PM
Thanks guys. I also recently finished an Orc model inspired by WoW:

http://forums.cgsociety.org/showthread.php?f=132&t=578029


- BoBo

Psyk0
12-31-2007, 06:22 PM
Rawkin'!

Oh and i dont think you need luck, just more time! ;)

cfel
01-01-2008, 02:03 PM
Love your work, I want to be doing the same you do eventually if not, better:P

Nah love your models in Titan Quest, played upto end of niightmare difficulty then it seemed to repeat it self a little too much.

Your style is reconisble.

TimAppleby
01-01-2008, 09:04 PM
Its all great work Bobo! You really do kick ass

Rion411
01-02-2008, 01:04 AM
Awesome work all around!

MatteoM
01-02-2008, 01:10 AM
Great models... I love your turtle... I wait Up...

have a nice day

Matteo

CGmonkey
01-02-2008, 05:43 PM
Great stuff!! You're clinging on those pixel perfected textures! :)

Ancient-Pig
01-03-2008, 04:19 AM
Hey buddy! Great work you're showing here! I really dig the unwrap on that Naga- tough character to fill a sheet with while keeping the seams to a minimum...

Are the creatures from Depths of Peril your concept?

Stefan-Morrell
01-03-2008, 05:07 AM
those texture sheets are really well done..what size do you paint them at?
top shelf work...I'll be keeping an eye on the turtles progress:thumbsup:

ocarian
01-04-2008, 10:24 AM
very nice work Bobo

model are very clean

I like the work on the textures :thumbsup:

guillom
01-05-2008, 02:50 AM
Love your jester and viking ( i wan to see that one finished :P )

really nice work on the textures.... as usual

Dagarik
01-05-2008, 07:38 AM
Awesome characters, I have a question (open to anyone) reguarding that viking of yours. :)

I notice you have the head of his hammer as a seperate element (not "welded" with verts) to the handle mesh, from my experience (very limited) this makes using stencil shadows in game engines not work properly.

Is there a way to make your models like this, saving geometry, but still use stencil shadows in a game engine? or would you just not use stencil shadows for models like this? ... or are stencil shadows old news?

Thanks.

-Shane Carr

CG-Gordon
01-05-2008, 04:19 PM
Very inspiring work, love the textures! :drool:

BoBo-the-seal
01-11-2008, 06:01 AM
Thanks guys! Made this SDK for a thread at Polycount:

http://www.bobotheseal.com/personal_work/08/oBoB_head01.jpg

Play with me! (http://www.bobotheseal.com/download/oBoB01.rar)

- BoBo

sk3d
01-11-2008, 07:43 AM
Superb work. Really interesting unwrap technique for the head there, never seen it done like that before!

PhilOsirus
01-12-2008, 06:31 PM
Love it all, great to see such high quality diffuse textures:)

robomaniac
01-13-2008, 05:53 PM
great job as usual.
it is pleasure to my eyes to see such great job every time you update site...

dale22x
01-14-2008, 01:30 PM
your textures are amazing

DNavas
01-14-2008, 09:14 PM
Excellent post! The models are amazing, like them all.

Can you explain the process you use, or have you ever done any tutorial about it? Or what soft you use, just give a few words, thanks.

I was wondering whether you use modelling packages, like Zbrush or Mudbox, through the process or if you have enough with photoshop or painter?


*(edit): I'm visiting your web, and Yes ther`s some tutorials, I'll look at them later. Thanks in advance.

larzjudith
02-07-2008, 03:48 PM
Very nice work. I've always liked the hand painted texture approach, it adds a great feel to the game. I don't know what it is about the turtle but he's amazing. Great stuff!

Emmanuel
02-09-2008, 08:48 PM
http://www.bobotheseal.com/personal_work/textures/RTS-unit-example.jpg

That one is great, too, perfect model for the DS I would say.
Awesome, I can't but bow down ! You're really, really good and an inspiration to me.

CGTalk Moderation
02-09-2008, 08:48 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.