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Shordy
04-23-2003, 08:43 AM
ok here is the last stand of my prelast car...

its part of a Scene which i conceal u :) There would be Eleanor and a Ford Crown Victoria Police car and many more actors...

a big time Projekt for expected 9 Month ago. :eek:

ok stop now its anothe about the plans and concept about this Project! U will adept more when the Page will be up and the clear conecept and Story is finished.

But have a look to the wip sections!

http://www.cgtalk.com/showthread.php?s=&threadid=57566

thx alot and cheers :beer:

Shordy
04-23-2003, 08:46 AM
top

Shordy
04-23-2003, 08:47 AM
another one...

Shordy
04-23-2003, 08:50 AM
the tires...

Shordy
04-23-2003, 08:52 AM
and now a Screenshot of the scene we started to build.

Shordy
04-23-2003, 11:04 AM
is it to early to get some feedback? :rolleyes:

malc0lm
04-23-2003, 11:10 AM
Man, this looks really promising.. I really wanna see this finished, so please finish it :)

Keep it up

Shordy
04-23-2003, 11:47 AM
u can see the finish @ animago 2004 if we will finished until than. I hope so but its a long way... The Film will be 4-5 min long...

Aearon
04-23-2003, 11:53 AM
hey, overall the model looks really great and accurate, but there are some very obvious shading errors especially in the front and in some areas around the side windows

you should definitely go back and check the structure of your model in those areas

i guess i'm just telling you stuff you already know though ;)

great work so far! with a little bit of imagination the scene looks very promising too, looking forward to more updates :thumbsup:

sebek27
04-23-2003, 12:08 PM
cool car ! are you using C4D ?? do you model poly by poly or box ? and is it piece by piece ? thanks

Shordy
04-23-2003, 12:31 PM
yeah im using Maxon (http://www.maxon.de) C4D R8.1 look at my sig :eek:

im using the method poly by poly and i startet with one big piece and one by one the will be cuted to pieces... Also i use Spline and Nurbs Modeling.

Beside i use a lot of plug-in who help me in poly based modeling because i think that c4d sometimes hangs behin all the others power packages but u see the quality and i really love that tool with that awsome workflow. It can only be stronger...

Ayreon
04-23-2003, 01:00 PM
It looks great. The model is very promising, and I can only imagine how great it will look when it's fully textured. I'll keep my eye on this thread. Looking forward to your updates!
Good Luck!

Ayreon

Rotamus
04-23-2003, 01:10 PM
wow i love it
can we see a wireframe

dg3d
04-23-2003, 01:38 PM
Yeah this is a nice car. Model look is very good except (maybe only me not waked enough) but the front seem to be a little bit to big. Are you using any reference in picture?

Anyway very nice model and i should need a wireframe view of your mag, its looking great.

:applause:

sebek27
04-23-2003, 01:57 PM
...using the method poly by poly and i startet with one big piece and one by one the will be cuted to pieces

i don't understand... you started with one piece then made the cuts and separated the pieces.. then you did poly by poly ?? how i mean if you have one piece, did you add to it poly by poly ? maybe if you have time you can post a quick explanation with pics
thanks

Shordy
04-23-2003, 02:03 PM
its hard to get detailed pictures and impossible blueprints. I think its a early wip and the finished form is far away. So every time i saw a line or point which position is not clear i moved it a bit. Sometimes when i take in hand to model a special part of the Objekt i saw those lines and points. That is the answer to the picture created with no blueprint. Its like a mason...

I mean that the front in perhaps above the frontlight is wrong. So that is what i need... ur appearance of the car in the first moments...

flingster
04-23-2003, 07:42 PM
nice to see some funky cinema modelling skillz...
:thumbsup: :thumbsup:

ThirdEye
04-23-2003, 08:11 PM
Man, if you've modeled this car with backdrops you're really great :)

Shordy
04-23-2003, 09:00 PM
say we and ur opinion comes true :)

so on for the Scene there some other great artists who are specialised in modeling Architecture buildings or Skinning. U also know how much work u need for those part of a city.

But no one here knows what kind of story i think out last month :eek: So be happy with the cars i show and the rest is a mystery :cool:

heiyuu
04-23-2003, 09:54 PM
That is freggin good.

A few questions thou, where are the break pads and the alluminum wing?

Shordy
04-23-2003, 10:15 PM
Originally posted by heiyuu
That is freggin good.

A few questions thou, where are the break pads and the alluminum wing?

thx :)

they are coming but i need more free time for modeling. These Models (dont forget Eleanor its my highest priority at the moment!!!) were created after work time. And now u can advise what kind of job i have... :cool:

EighthDecay
04-24-2003, 06:36 AM
sweet,, your into movie cars I see,, hehe.. nice lookin Supra
I'll keep an eye out for the crazy paint job. :)

rrobert
04-24-2003, 07:28 AM
Nice, allthough the model is not entirely correct..
For example take a look at the weldings near the hood. (2nd picture, from top) You can see that the line is not very straight. Take a look below. Maybe it helps. :shrug:

http://www.vi2.com/getFile/139249.jpg

But good work.. :thumbsup:

Shordy
04-24-2003, 08:21 AM
yes thx for ur tips but i have seen it before u post and in the latest render u would see that the bonnet is not the same than in the first rendering u use for the correction.

I can tell u why those curves be wrong. In C4D u dont have the value to join point between some objects or groups u can freeze a selektion or u can copy the geometry of a point to another but it costs to much time. I wait for an option to join poly mesh points between all my objects so that these rifts has the same clearance when i change one point of an Object at the rift beside the bonnet. So its like a funktion to fix a group of polys to another this would be a amazing feature.

So i hope that maxon read this Topic to to satisfy my wish :) But i think it would be only a mystery :(

I made some tests with the xpresso to group that point. It works! I can copy the position of a point to another everywhere in scene but the way to deside which point and object that is is a stong hard way. So now i need only the implementation of the script in the workflow with a plug-in or somethin else but for me its hopeless im a poor scripter especially for Plug-ins!!

that awsome compiler at www.leo.org is really nice :thumbsup:

greeting for Germany

Shordy
04-24-2003, 09:19 AM
Originally posted by sebek27
...using the method poly by poly and i startet with one big piece and one by one the will be cuted to pieces

i don't understand... you started with one piece then made the cuts and separated the pieces.. then you did poly by poly ?? how i mean if you have one piece, did you add to it poly by poly ? maybe if you have time you can post a quick explanation with pics
thanks

here is a summary of some screenshots i made when im working. This will be a Ford Crown Fictoria Police car for the Mystery Scene :) so have a look but be aware 700kb Image!!

http://www.fastndigital.de/pix/boards/all_scr2.jpg

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