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View Full Version : COFFEE: Loading a Bruckshader f.ex.


petz
12-28-2007, 11:57 AM
Hello,

I know how to create and assign a new material to an object in COFFEE. I also know how ot enable different channels and how to play with their settings. Loading a texture also is possible.

But how do you load 1) a Fresnel and 2) a Brickshader? Is it also possible to change the settings of the Brickshader in COFFEE?

/Patrick

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12-28-2007, 11:57 AM
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