View Full Version : Djinn agin; 2d and workthrough
southern 04-23-2003, 02:48 AM A sketch to scanner to screen Djinn and a couple of the steps along the way. All Painter and Photoshop but mainly painter coz I love makin my own brushes :) (2300x3000 300 dpi)
http://www.southerngfx.co.uk/uploads/2dimg21.jpg
http://www.southerngfx.co.uk/uploads/2dimg22.jpg
http://www.southerngfx.co.uk/uploads/2dimg23.jpg
Glen
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Anthony
04-23-2003, 06:05 AM
Nice work man :] I like the color variation, and in general the values seem pretty nice. The anatomy seems off though(just how many stomach muscles does he have? :bounce: ). I'd recommend finding those scanned Loomis books online and reading them, and just keep on that anatomy. Then it'll all come together! Keep it up!
KolbyJukes
04-23-2003, 06:34 AM
How'd you do that cool smoke effect?
This guy has a 12 pack. Look up some anatomy pics on the net :)
-Kol.
southern
04-23-2003, 11:30 AM
totally agree. Too much looking not enough seeing.
http://www.southerngfx.co.uk/uploads/2dimg24.jpg
G
Euris
04-23-2003, 02:36 PM
great! great!
this work truth...wonderful!:applause:
SEPHROTH64
04-23-2003, 03:50 PM
Originally posted by KWAK
How'd you do that cool smoke effect?
This guy has a 12 pack. Look up some anatomy pics on the net :)
-Kol.
the guys based on magic....does he really need to follow anatomy?:p
kyphur
04-24-2003, 12:57 AM
Those are the serratus muscles coming in on the sides of the abdominals, not extra abdominals. He just made them somewhat square.
Kyph
KolbyJukes
04-24-2003, 05:27 AM
Check this out (http://www.fineart.sk/muscle/MuscleAnatomyPictures044.jpg)
southern
04-24-2003, 06:49 AM
Cheers for the tips. That Photo is very good for reference for this type of image. I need to keep checking the whole image as I draw and not focus on the detail until the whole thing is right.
G
kyphur
04-24-2003, 03:03 PM
here's a better pic of the serratus (http://www.musclemagazine.com/photopost/data/529/35498largerimage9.jpg)
Kyph
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