Warder
12-26-2007, 11:27 PM
am trying to make a game model of perrin aybara from the wheel of time books.
I love this character, so this is a good way to improve my organic modeling. heres what I have so far. un subsurfed its at about 1460 quads little high poly.
http://i7.photobucket.com/albums/y296/sealsareus/th_perrin.jpg (http://i7.photobucket.com/albums/y296/sealsareus/perrin.jpg)
heres the whole body so far with clothes and the head attached. I even made his hammer.
on the left is a sub surfed version and on the right is a non sub surfed one.
I have the hair and a couple things left to do. maybe so more changes to the face.
I plan on make a high poly version and using that for normal mapping. I will post some wires later
http://i7.photobucket.com/albums/y296/sealsareus/wot/perrin-1.jpg
http://i7.photobucket.com/albums/y296/sealsareus/th_perrinside.jpg (http://i7.photobucket.com/albums/y296/sealsareus/perrinside.jpg)
http://i7.photobucket.com/albums/y296/sealsareus/th_perrinfront.jpg (http://i7.photobucket.com/albums/y296/sealsareus/perrinfront.jpg)
I love this character, so this is a good way to improve my organic modeling. heres what I have so far. un subsurfed its at about 1460 quads little high poly.
http://i7.photobucket.com/albums/y296/sealsareus/th_perrin.jpg (http://i7.photobucket.com/albums/y296/sealsareus/perrin.jpg)
heres the whole body so far with clothes and the head attached. I even made his hammer.
on the left is a sub surfed version and on the right is a non sub surfed one.
I have the hair and a couple things left to do. maybe so more changes to the face.
I plan on make a high poly version and using that for normal mapping. I will post some wires later
http://i7.photobucket.com/albums/y296/sealsareus/wot/perrin-1.jpg
http://i7.photobucket.com/albums/y296/sealsareus/th_perrinside.jpg (http://i7.photobucket.com/albums/y296/sealsareus/perrinside.jpg)
http://i7.photobucket.com/albums/y296/sealsareus/th_perrinfront.jpg (http://i7.photobucket.com/albums/y296/sealsareus/perrinfront.jpg)
