DIMO
04-22-2003, 10:12 PM
Hi,
it's always the same problem. You have to visualize something somebody made with a CAD tool like ProEngineer or CATIA. On the native system everything is looking great and is fast rendered. But export and import often scramble the whole thing up.
So what's the best way to go?
The only safe thing we found is to export into vrml and then import into max. This has many drawbacks:
1. You have to tesselate in the CAD -System, (most often your client). You will inevitably loose precision and get holes where the patches end.
2. Max doesn't import the normal information of the vrml-file. So you will probably get shading errors.
This means welding the patches together by hand and cleaning everything up. We are going through this nightmare once more right now. And I can't stop asking:
Isn't there a smarter way?
Rhino imports most things well and can tesselate without holes but you get too many vertices and you'll have to set the tesselation settings for each object. Too many polygons...
IGES always seems to have missing faces and trimmings.
Any ideas?
it's always the same problem. You have to visualize something somebody made with a CAD tool like ProEngineer or CATIA. On the native system everything is looking great and is fast rendered. But export and import often scramble the whole thing up.
So what's the best way to go?
The only safe thing we found is to export into vrml and then import into max. This has many drawbacks:
1. You have to tesselate in the CAD -System, (most often your client). You will inevitably loose precision and get holes where the patches end.
2. Max doesn't import the normal information of the vrml-file. So you will probably get shading errors.
This means welding the patches together by hand and cleaning everything up. We are going through this nightmare once more right now. And I can't stop asking:
Isn't there a smarter way?
Rhino imports most things well and can tesselate without holes but you get too many vertices and you'll have to set the tesselation settings for each object. Too many polygons...
IGES always seems to have missing faces and trimmings.
Any ideas?
