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View Full Version : BMW 5 Series lighting test


WU2
04-22-2003, 07:14 PM
This was my first high poly model I made a while ago. I suck really bad at lighting/rendering, so I'm trying to improve in that area. The model is flawed and I never finished the interior, but it taught me a great deal. The surfaces are maybe a tad too reflective, but without radiosity it still takes forever to render at a good res w/ AA. Anyway, any crits & suggestions on how I can improve it are more than welcome. Thanks in advance.

http://www.biosafeone.com/will/bmw_studio.jpg

EnderW
04-22-2003, 08:03 PM
not this badly. the neumaticos I see a little them fine does not seem to you .

but not this nothing badly good reflection

mwkmn
04-22-2003, 08:21 PM
Good stuff :)

Some things for crit:

Windows look too tall
I think BMW 5 has black side pillars :rolleyes:

Anyways, keep up good works! :scream:

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