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View Full Version : texturing an urban backstreet(1st time texturing)


benjii19
04-22-2003, 06:37 PM
Hi, I'm new here and having some problems with texturing. My problem is that Ive built a 3d scene and it looks fine but it needs texturing to look quite run down.
I applied a brick texture I got off the internet to one of the walls but the bricks stretch far too much I played around with 6the axis and automatic sizing in Lightwave 7.5 but still cant get it right .Am I trying to cover too much of a large area do I need to mess around with the texture in photoshop.

Thanks in anticipation

Ben

Heres my file so you can see the sizes

Dreamwave
04-22-2003, 09:04 PM
there aint no files...
you should definatly post some pics if you want help :shrug:

benjii19
04-23-2003, 07:24 PM
Here is the file. I feel like a tit should have remembered taht file really.

Don't laugh its a shit first attempt, any advice would be great.
The contents of the scene are a steel door, bin and dumpster and a cot matress. everything is supposed to look worn, piss stains up the corner of the wall etc. The bricks are far too big too and I'm not sure what to do about it.

Thanks in anticipation

ben


this is the 2nd time ive typed this message god damn computer.

benjii19
04-23-2003, 07:35 PM
here it is I hope sorry had to reduce its size loads hopefully you can enlarge it a fair bit

benjii19
04-23-2003, 07:40 PM
Here is a slighlty better view. what is the best resolution for putting jpg's up here I don't usually have to keep file sizes this low.

joconnell
04-24-2003, 12:55 PM
Okay, well if you want to make it look all grimy and dirty then you need to concentrate on the areas where dirt and damage should collect. At the bottom of the door there should be dirt and damage from people kicking and scuffing it by accident, the bottom and corners of the walls where dirt collects, in the dents of the dumpster and anywhere there is a corner. Then add a few random bits of staining like the odd bit of piss here or there, grafitti etc. If you need some high res images to overlay in photoshop then go to http://www.art.net/~jeremy for a good pool.

Heres a pretty good quick tutorial for this type of stuff:

http://www.rethinkfx.com/tutorials/texture.htm

All the best :)

jfornasar
04-25-2003, 03:43 AM
Use the Scale settings at the bottom of the texture editor.

The usual method (when you don't plan out the scene complletely) is to load the image, hit automatic sizing, then use the Scale sliders at the bottom to set the size.

benjii19
05-01-2003, 06:18 PM
Cheers for your replies, I ve actually managed to do it now and it looks ok only read your advice today havent had chance to get on the net. Pretty much completed my animation ill post a screen shot up. sometime

cheers

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