View Full Version : [car] Prosche 911 gt2
I've been working on this for wuite some time now cause it's my first car ever. :hmm:
and I use it as a test subject for materials and lighting.
:shrug: so tell me what u think so far
car frame-something model is almost done now on 2 the wheels and windows and stuff
it's going in the right direction I think
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demo38
04-22-2003, 05:22 PM
Maybe a bit broad on the specular? Proportions / model is looking great.
BiTMAP
04-22-2003, 05:24 PM
I like the material :)
plaguelord
04-22-2003, 06:58 PM
look very good!!!
pd:please post a new image with antialiasing and GI!
pd2: yeap, the material is nice:beer:
bledsoed
04-22-2003, 07:11 PM
i really like teh texture for the car. but it looks like its made of stainless steal, and not painted silver. i am actually looking for a stainless steal texture and what i see on your car comes pretty close. so what did you do to make the texture.
i would turn the specular down on the texture that may help a bit.
over all the model looks really good. for your first car model im pretty impressed.
keep up posted on your progress. what modeling technique are you using?
derek
mwkmn
04-22-2003, 08:17 PM
For some reason, this rendering reminds me of Porsche in Need for speed 6 :p
Oh well,
Nice modeling though. Keep it up! :scream:
foodi
04-22-2003, 09:47 PM
looking good, dude
here a little update
I tweaked the material a bit,
but I like the first one better
so I'll tweak it some more :)
bledsoed:
I used sub-d modeling
and the material is just a simple falloff and a gloss on the reflection
and a shellac for the highlight
plaguelord:
here u go
mwkmn:
nfs6 is quite fun :rolleyes:
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