View Full Version : what light/shader do i have to use to bake a good base for texture painting? (3Dmax)

12-23-2007, 11:19 PM
Hi, what lights and shaders do you use for baking textures so that you have a good base for painting your textures in photoshop (especially baking the face texture) ??

PS: i dont have quickdirt, and the effect it does is what i'm after.

thanks for any help you can give me.

12-27-2007, 07:50 PM
First What render do you use? and what program?
(In my case... I use 3dsMax)

Lighting: GI, Omni, Spot...

Shader: Dirt shader is best, it generates better shadow/dirt.... But you can also use simple shader if possible.

01-15-2008, 04:17 AM
I usually use a skylight in 3ds max because I like the soft, vague shadows it makes.. good for texture painting I find.

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01-15-2008, 04:17 AM
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