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View Full Version : [Character Nextgen] - Lizardman


bugo
12-22-2007, 09:27 PM
Itīs good to have something to post here. I decided to make a character all in Zbrush and not doing any adjustments and retopology, just from zspheres and see what should be, i did it quickly and for my portfolio. Zbrush for the high, Maya for the low, and Turtle for the baking. Comments welcome. If you wish to see a turnaround video, please click here (http://www.hugobeyer.com/images/skitterturnaround.wmv)

http://www.hugobeyer.com/images/skitter3.jpg

http://www.hugobeyer.com/images/skitter3texture.jpg

bugo
12-23-2007, 10:42 PM
zspheres and zbrush passes

http://img214.imageshack.us/img214/1187/skitter2ik2.jpg

OsharpO
12-24-2007, 03:59 AM
Mr.Hugo,
BIG fan of your wokr :D

Love the model as well as the textures. :)
Thnk yo ucould push the speculars abit more on the face there to make it look wet. :)
Also, wouldve loved a some nails. Didnt have to be claws, but just a hint- but thats personal preference :P

Great job :d

bugo
12-24-2007, 01:14 PM
Hey OsharpO, THanks alot for your feedback, yes, i was thinking the samething about nails, also, im thinking on doing an armor or a cloth into a belt, something like that to add in the compo. I will take that into consideration :thumbsup:

iSOBigD
12-25-2007, 11:00 PM
That looks great.

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12-25-2007, 11:00 PM
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