alexx
04-22-2003, 02:04 PM
hey,
i am not really a low poly man at all.
but this time i am doing a camera projection on a low res object and i am really having problems with the textures. they look all blurred and even wrong.
the UVs i generated from the same camera that does the projection..
can anyone explain that to me? what am i doing wrong?
the image on the left is my original model.. and the one one the right was just subdivided by a factor of 4 and looks way better..
but there has to be another way to get crisp textures??
cheers
alexx
i am not really a low poly man at all.
but this time i am doing a camera projection on a low res object and i am really having problems with the textures. they look all blurred and even wrong.
the UVs i generated from the same camera that does the projection..
can anyone explain that to me? what am i doing wrong?
the image on the left is my original model.. and the one one the right was just subdivided by a factor of 4 and looks way better..
but there has to be another way to get crisp textures??
cheers
alexx
