View Full Version : Is it hard to create a mod?
ostov 04-22-2003, 10:05 AM Its it, I mean the programing... Do I need to be very good?? any sites that I can check out?
ostov
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BluePhoenix
04-23-2003, 03:44 AM
A mod for what?
EvilBasterd
04-23-2003, 12:03 PM
It depends...
Almost every game SDK (Software Development Kit) requires you to use C++ for making MODS. And beleive me, this can be quite complex.
Before you start coding MODS for these games, make sure you have a firm understanding of the following:
- C++ (If possible, using the Visual C++ compiler from Microsoft)
- Game programming
- 3D programming
- Artificial Intelligence (when programming a single player MOD)
Also study the SDK! Learn where every function is stored and what they do. Learn how the game engine works.
So yes, it is quit complex, you should have a reasonable amount of programming experience.
Learn C(++) and learn it well :)
ostov
04-23-2003, 04:45 PM
BluePhoenix - I was just thinking general
EvilBasterd - Thx for the info. I will not create mod becaus I am just very bad at the programing... I hate it:D
ostov
BluePhoenix
04-23-2003, 07:54 PM
In that case, learn it. I've been trying to learn it, although currently I've been working on PHP (Off and on). I've been wanting to learn C++ for a while and know some basic stuff, but I wish I knew some of the Win based progs.
(BTW, anyone know any good C++ tutorials? Like, really good?)
On another note, why give up on something because you suck at programming? It's part of the learning process that can make stuff even funner. Anyway, just my thought.
(3D Modeling is on my list too, as is skinning/texturing)
ostov
04-24-2003, 10:30 AM
At the moment I dont feel like creating a mod just alone...
ostov
nObedienz
04-27-2003, 11:03 PM
Buy a book (Deitel preferred)
Read the book
Start programming simple things
Make mod
Easy huh?
It's not hard, but very time consuming, good mathematic skills/knowledge is a must if you're going for more complex things, such as mods.. As I stated previously, you have to have a lot of time. :rolleyes:
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