View Full Version : Tracy Irwin - Rigging Demo Reel
suitepeas 12-21-2007, 07:32 AM This is my latest demo reel. After three years in the industry I finally have something nice to share.
http://tracynicoleirwin.us/pages/demoreel.htm
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samsonwong
12-21-2007, 07:38 AM
That's really really awesome work...
AsaMovshovitz
12-21-2007, 08:42 AM
great stuff:)
Nomowu
12-21-2007, 09:00 AM
Nice work!
grzesiekj
12-27-2007, 06:57 AM
This is you best reel Tracy!
Congratulations!!
Love those "pirates" shots :)
G.
TheMiyamotoMusashi
12-28-2007, 10:47 AM
Wow, amazing reel.
Here are some questions :
1. What is the best solution for character rigging with, bones & muscles & skin ?
CgToolkit MuscleTk or maya 2008 extension 1 which includes Michael Comet's plugin ?
In other words what is the best up to date muscles and skin simulation plugin or system for maya?
2. Where do you see the process of setup going?
I personally think that this industry is still very young and we all are still pioneers.I know lot of people quit their jobs from the best studios in the world because they think that they can work and REALLY advance in something already established then wasting their time in the industry now.I mean lot of new software is coming up each year and it is getting scary.In 10 years from now i really am scared to think what maya will be like.It will be like a toy and 7 year olds will sit down and setup any kind of character with crazy realistic muscles and skin simulation.And today we are all still like woow look at that muscle simualtion,look at the vein moving under the skin ... and so on ...So the question is why would they waste their time now with this ?So after 5 or 10 years some 15 year old kids replace them? So they decide to advance more in traditional arts like painting,sculpting,drawing, some go to psychology (animators especially),some to filmmaking and screenwriting and other areas that are already established.What do you think about this?
Cheers
Edit : One more question to you and everybody else here :) ... What level of math did you need so far as rigger/character TD?Currently I am learning linear algebra ... Will i need else then linear algebra as maya character TD ?
stefek
12-28-2007, 01:15 PM
Great work, no more no less :)
suitepeas
01-02-2008, 11:08 PM
Hi Miyamoto,
I have worked with Michael Comet's cMuscle system a few years ago and I liked it. I have a copy of cgToolkit's MuscleTk at home, though I almost never work outside of work so I haven't experimented with it. I heard mixed reviews from friends about it. Some complain it is slower and others prefer plugins to Maya's earlier built in muscle features.
In response to your second question, there is much I could say on the subject. Funny that you mention that people are quitting jobs in the best studios because that is precisely what I did a month ago. I left my job because while I liked my position at the company, I was beginning to feel less inspired and apathetic. I am taking a break now to paint and to work on a short film. I chose a very technical career and I often crave a balance with creativity I don't feel I can express enough in my day job.
I do not think that people in the industry today are wasting their time. It is true that the techniques we use today will quickly become obsolete. But that is also partly the beauty of it. We might bore ourselves if things were not changing rapidly. It happens in every industry.
I recall my last day of college 3 years ago when my professor asked me in front of the class how I personally felt about an artificial intelligence demo he had just shown us in which a 3d character was built with primitives and with one click of a mouse it was up and walking on it's own without setting any keyframes. I told him I felt it would replace artists' jobs in the future and he assured me that it would also create new jobs. New jobs became available after motion capture and digital scanning became widely accepted and artists are needed to create and clean it up afterwards. Though I personally think these techniques strip the artist of his creative ability to push points or set keyframes. To me it would feel comparable to tracing illustrations rather than creating them. I suggest the point to remember in the industry is that clients want their effects done effortlessly and efficiently. It is the end result of a team that is more valuable than an individual's preference in workflow.
In 10 or 15 years I may be replaced by some younger, more capable candidate but we cannot compare ourselves to others based on our advantages or lack thereof. Sometimes the younger artists are good replacements because they are more maleable and affordable. I recently watched the making of Pixar's short animated films and it was really amazing how they worked with such primitive and limited resources. If it weren't for people like them we all might be working differently today.
When you consider traditional arts, there might be a bit of a prediction in what will come of visual arts in the effects industry. We had masters as Michelangelo and Da Vinci, perceived perfectionists, and then the art world shifted and we have a modern era unlimited to large canvases splotched with swatches of paint, which I personally am frustrated with. I like to call it refridgerator art. We once had Snow White and now we have South Park. I think modern art genres only suffice because either the storytelling process is executed well or the philosophy behind it is controversial enough to add entertainment value. I think you get the idea. I don't recon we will be glaring at pores and veins on hdtv forever.
As far as people you mention who divert from animation to screenwriting and filmmaking, I think there are a few varying types of people out there. A good half of the artists I have come to know and work with are complacent and happy in their work. They just want to produce shots. Sometimes I envy them because they are exceptional in this area. Some of my friends on the other hand are rather manipulating this field to pay the bills while they struggle to get ahead in filmmaking or other areas. I notice that these people have always had that passion instilled in them to get ahead. And in this day and age it seems to take twice as long to get there. I think both kinds of people are good because you often cannot have one without the other.
In your last question, I have no math background. I admit that if I did not have an art degree I would have studied mathematics and was actually upset that my college only taught one lousy consumer math course. The last time I saw a math equation I was a junior in a high school Calculus class. Many other td's I have worked with have a background in math or computer science. It would be more ideal if you are looking for a programming position, in which many times I see that as a requirement.
If you desire to be a character td you need only to convince someone you have determination even if you're lacking skill. Someone could easily argue this point, but that is how I got into this industry. I actually learned the fundamentals of rigging during my first job on a commercial. I think my colleagues who remember me from college would agree that I was clueless back then. It took me a great deal of time to grow into my position and many times I question the value of what I do here, but if I had chosen to study fine arts rather than visual effects I am sure I would have had regrets. I partly chose this industy because of the pace in which it was developing and expanding.
rblitz7
01-05-2008, 04:11 AM
wow!:eek: amazing work. I expected to see way more replies to this. What was the purpose of the Iron Man animation? is that part of a bigger project?
RobertoOrtiz
01-05-2008, 11:55 AM
Great reel!
Plugged!
-R
Superb job! and great reel !!
diginime
01-05-2008, 12:40 PM
wow, really nice reel, i really like the fairy's rig ! Good job !
azozel
01-05-2008, 12:44 PM
Very cool stuff.
Also your short sounds intriguing. How far into production are you? Is it going to be cg or live action?
treboras
01-05-2008, 12:47 PM
fantastic reel and very stylish homepage! like it :D
Gravedigger
01-05-2008, 12:48 PM
this is awsome!!
loved the part with the hopping breasts ;-)
i stepped through it but i couldn't really find anything to criticise. i don't like the lighting in the ship shot because for me it looks a bit flat. but thats just my opinion.
i really wish you good luck with this reel!
btw: how was the ocean done? did you use realflow?
edit: :-D something else to criticise. i didn't like the music.... ;-)
Helgi
01-05-2008, 02:13 PM
Amazing reel! Great rigs you have there, I escpecially liked the rig on the ship.
How long does it take you to do a full character rig, like the one on the fairy? :)
Ollarin
01-05-2008, 02:34 PM
Very, very cool reel Tracy! Awesome!
Working to become as good as that someday! :)
barrymcw
01-05-2008, 04:32 PM
Great work, thanks for posting.
For some reason, I'm no rigger myself, I love TD/rigging reels. Go figure.
Whatever it is you move on to, I'm sure it'll be interesting. Pls. keep us posted.
Cheers.
vincent0731
01-05-2008, 05:42 PM
great work! its your best work and is best demo i've watch rencently:thumbsup:
Fumetsu
01-05-2008, 06:01 PM
Awesome reel Tracy! :bowdown:
CoolCalb
01-05-2008, 08:00 PM
Beautiful reel !
My only crit is that personally I would have liked to see more wireframe set-ups,
and less final shots :)
Fumetsu
01-05-2008, 08:14 PM
Coolcab, it is quite hard to do that. When you are working on a production its difficult to find time to do that.
FUG1T1VE
01-05-2008, 10:14 PM
whats the whole playblast window, thingy. I have an idea but if u could clarify it be nice.
its a shame u dont have time, I would have liked to see more stuff on the frog rig, or see some more controls from it. Did you also animate that shot in the movie.
The iron man test, cool stuff.
pimeto
01-05-2008, 10:53 PM
realy impressed i am!
i am curious for that ship, is it from the movie pirates of the carribean ?
and Iron man ? is it from the upcoming movie ? os some game ?
i am realy glad to see girls in the industry :) wish you good luck with your movie project!
ill be waching you :)
p.s. sry for english
suitepeas
01-05-2008, 11:25 PM
wow!:eek: amazing work. I expected to see way more replies to this. What was the purpose of the Iron Man animation? is that part of a bigger project?
The Ironman rig was for a test only.
suitepeas
01-05-2008, 11:29 PM
Very cool stuff.
Also your short sounds intriguing. How far into production are you? Is it going to be cg or live action?
I've hardly evolved it yet. I admit I am mostly lazy when I am not working. But between making a new demo reel, hunting for another job, working on my website and sleeping in until noon everyday...
It will be mostly cg. I am however working on a miniature for an environment which hopefully will turn out well. I'd love to work with stop motion but wouldn't have a clue where to start.
suitepeas
01-05-2008, 11:31 PM
this is awsome!!
loved the part with the hopping breasts ;-)
i stepped through it but i couldn't really find anything to criticise. i don't like the lighting in the ship shot because for me it looks a bit flat. but thats just my opinion.
i really wish you good luck with this reel!
btw: how was the ocean done? did you use realflow?
edit: :-D something else to criticise. i didn't like the music.... ;-)
As far as the water and the lighting I did none of that. Just the rigging on the ship. But I also worked with a few other artists who worked on cloth and ropes so I can't take all the credit. I should post a shot breakdown up here so as to clarify what is mine and what is not.
suitepeas
01-05-2008, 11:34 PM
Amazing reel! Great rigs you have there, I escpecially liked the rig on the ship.
How long does it take you to do a full character rig, like the one on the fairy? :)
The fairy rig was actually done when I started on that project. I just worked on the muscle simulation and my supervisor incorporated it into his rig. Was alot of fun to work on though.
The length of time for a rig varies. It could take a few hours or a few months depending on what can be easily automated and what the animators need to work with.
suitepeas
01-05-2008, 11:37 PM
whats the whole playblast window, thingy. I have an idea but if u could clarify it be nice.
its a shame u dont have time, I would have liked to see more stuff on the frog rig, or see some more controls from it. Did you also animate that shot in the movie.
The iron man test, cool stuff.
The playblast you are referring to I believe is a hardware capture I did. There is some software out there that allows you to capture whatever is in your viewport.
I did some animation in that movie but unfortunately not on the frog. I did some other animation in that reel but you can see it's pretty lousy. I studied animation in school but realize I am much better at rigging lol.
suitepeas
01-05-2008, 11:40 PM
realy impressed i am!
i am curious for that ship, is it from the movie pirates of the carribean ?
and Iron man ? is it from the upcoming movie ? os some game ?
i am realy glad to see girls in the industry :) wish you good luck with your movie project!
ill be waching you :)
p.s. sry for english
Yes that is from Pirates. I absolutely loved working on that movie. Iron man was a test for the upcoming movie though another studio got it in the end.
As far as girls go, we had 3 female riggers on Pirates and outnumbered the guys!
loocas
01-05-2008, 11:53 PM
Pretty cool reel, mate! Very nice works you've got there!
http://forums.cgsociety.org/images/rating/rating_5.gif from me :thumbsup:
satanatron
01-06-2008, 01:59 AM
Great stuff! Would love to see more of a break down of the frog. Especially his muscle sytem etc. One small crit. I would loose the stuff with the gargoyle/dog. Doesn't seem to be up to the same level of quality as the rest of the reel......( which is ace )...Good luck with your short.
Nomowu
01-06-2008, 02:13 AM
Awesome rigs! So many big feature film you worked on!
Always admire seeing the work of a rigger
Langsuyar
01-06-2008, 04:15 AM
Cool reel, Tracy! Glad it's getting the attention it deserves :)
sivasketch
01-06-2008, 04:35 AM
Good work dude.....
Keep roking
nottoshabi
01-06-2008, 05:58 AM
Love the work. Good luck with your film and on your job hunting.
CoolCalb
01-06-2008, 08:55 AM
Coolcab, it is quite hard to do that. When you are working on a production its difficult to find time to do that.
Yes I know, I work on productions for the past 12 years or so, but it's much more
important for a rigger, in my opnion, to show set ups. Other 3D artists like modellers,
animators etc' can show more final shots.
When I finish a project I know is going to be in my reel, I just backup stuff for later.. :)
slisko
01-06-2008, 11:52 AM
Very nice looking demo reel Tracy. I guessing you worked on these projects with groups of people? Some of the work looks beautiful. Have you considered posting some sort of a shot list so people know what you actually did on each thing? I like the ship and frog portions a lot. Nice stuff :thumbsup:
jtvergarav
01-06-2008, 01:23 PM
Cool. I don't know if it shows very much your skills, but its cool, no doubt. Anyway I liked more your website, you seem to have prety nice art direction ;o
how old are you?
suitepeas
01-06-2008, 08:45 PM
Cool. I don't know if it shows very much your skills, but its cool, no doubt. Anyway I liked more your website, you seem to have prety nice art direction ;o
how old are you?
Thanks. I'm still working on my site. And I'm 25.
dude5487
01-07-2008, 01:10 AM
Absolutely great reel! Cannot wait to see more from you in the future!
zhenyang
01-07-2008, 05:01 AM
Awesome reel!! Love the work you did for Pirates.
MartinRomero
01-07-2008, 09:58 AM
Hey Tracy, Martin here, long time no see!
Congrats on your work. Great job on the frog and the rest of the creatures. Keep it up and Thank you for sharing such good work with us.
Later
Martin
laluneverte
01-07-2008, 01:22 PM
can somebody post a mirror... I am so interested in seing the reel!
Nemo1975
01-07-2008, 02:45 PM
I finally got to see your demo. (either the server was too busy or the wireless internet on my laptop got buggy).
Fantastic work! And very inspirational. Thank you for your insights too. I'm currently working on a new port folio to be able to make the change from freelance work to the VFX industry. I used to be a little worried that this might be a problem considering I have no educational background in maths or art. Your story supports the thougt that this kind of education isn't always necessary to be succesfull in the VFX industry (ofcourse dedication and a lot of studying and hard work is).
I wish you goodluck with your future plans. With a demo like that, a new more creative oppertunity can't be too far away.
adamac
01-07-2008, 06:19 PM
Hello again! I'm really stoked to work on my demo reel now, thanks!
For the BBC that is! I mean to say for film, but in the UK,
prefferabley for the BBC. :D hopefully. First post!
Very good work!
And nice site design..
leigh
01-07-2008, 10:13 PM
My my, that toad sure brings back some memories ;) Nice to see you're still keeping yourself busy, Tracy. Best of luck with your future work.
xen_ninja
01-08-2008, 11:37 AM
It seems like the site has crashed. People at www.comingsoon.net believe that your reel contains test effect shots from Jon Faverau 's Iron Man. BTW , reel is awesome.
Tad Ghostal
01-08-2008, 01:00 PM
superherohype.com has a mention of your reel also.
excellent work btw.
suitepeas
01-08-2008, 04:20 PM
It seems like the site has crashed. People at www.comingsoon.net (http://www.comingsoon.net/) believe that your reel contains test effect shots from Jon Faverau 's Iron Man. BTW , reel is awesome.
It actually does not contain anything from the upcoming film. Thank you for warning me.
joel3d
01-08-2008, 09:39 PM
very good work Tracy! Nice to see someone using their Muscle! Thanks for showing it to us.
ozy_g
01-09-2008, 05:24 AM
Great Job Tracy!
Your work always blows me away.
Mydrako
01-09-2008, 06:41 AM
Hey Tracy,
what is the most important thing that should be included in a character TD demo reel (student level ) How many rig should be included in a demo reel?
Can you explain what is ur job scope (in your company). I see you do rigging for inanimate object too and that sort of got me confused. I thought character TD only do characters.
suitepeas
01-09-2008, 08:20 PM
Hey Tracy,
what is the most important thing that should be included in a character TD demo reel (student level ) How many rig should be included in a demo reel?
Can you explain what is ur job scope (in your company). I see you do rigging for inanimate object too and that sort of got me confused. I thought character TD only do characters.
I think the most important thing that should be in your reel is specifically your best work. If you have just one or two elements that can be okay. Trying to fill in time I think will only be a waste of time for you and for people who will look at your reel. I made some really bad reels before and have almost 20 different versions now. My first reel had maybe 3 rigs in it.
Rigging generally includes alot more than just character work. So I guess that saying I'm a character td is an underestimate. But I clarify that so not to be confused with another td such as a lighting td. Riggers are usually responsible for managing any assets animators will work with, including props, vehicles, etc. I've worked on cloth, hair, and other dynamics as well. Also, scripting has been a huge part of my job. I've writing quite a few pipeline tools and interfaces for animators. It really depends on the postion you are looking for based on your experience. In my first job all I did was paint weights.
Mydrako
01-10-2008, 04:09 AM
Thanks for the reply. Forget to say in my last post.. Awesome stuff :)
I have some questions if you dont mind. Now to achieve believable body behavior, do they still use corrective blendshape? or they are sticking to purely muscle simulation now? or are they using other methods I am not aware of?
Do you think it will be good to include rigging for both realistic creature and cartoon creature? Many thanks for you advices :D
suitepeas
01-10-2008, 11:58 PM
Thanks for the reply. Forget to say in my last post.. Awesome stuff :)
I have some questions if you dont mind. Now to achieve believable body behavior, do they still use corrective blendshape? or they are sticking to purely muscle simulation now? or are they using other methods I am not aware of?
Do you think it will be good to include rigging for both realistic creature and cartoon creature? Many thanks for you advices :D
Corrective blendshapes are still used. Adding muscle deformation normally comes last, after all other technical issues have been addressed.
If the cartoon creature is in fact a cg character with a rig like any other, yes, include it also if you think it shows your skill.
Mydrako
01-11-2008, 06:19 PM
I havent dive into muscle simulation yet but i always thought using muscle simulation will solve the problem that corrective blendshape is try to solve?
On another note, how much control do you give the animators. Are you supportive of complicated rigs that give total freedom to the animator or do you try to automate many stuff in your rig. Things like muscle simulation tend to make behaviour somewat more automated with less control. Do animators like all this simulation stuff?
suitepeas
01-13-2008, 07:30 PM
I havent dive into muscle simulation yet but i always thought using muscle simulation will solve the problem that corrective blendshape is try to solve?
On another note, how much control do you give the animators. Are you supportive of complicated rigs that give total freedom to the animator or do you try to automate many stuff in your rig. Things like muscle simulation tend to make behaviour somewat more automated with less control. Do animators like all this simulation stuff?
Animators generally prefer complete control over their rigs. If something is automated, chances are they may want some level of control over it. If there are additional layers of simulation those will likely not be in the same rig the animators use because it would be too slow to work with.
Mydrako
01-14-2008, 03:17 PM
Thanks !! You clear up many doubts. Good luck to your short film and painting endeavours :)
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