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Hyphen
12-21-2007, 06:09 AM
Hi all, I've been delving into the world of game art recently. I'm making the transition from animation so bare with me. I've been working on a vehicle for a map that my coworker is making. This is actually my first attempt at creating a vehicle and 2nd attempt at texturing. It's the Viper MK II from Battlestar Galactica. Tri count is roughly 3800. These images are from the engine we will be using. It's just a generic scene with a sky box.

I'm only around 60% finished since I really only fiddle with it at work. (please ignore the horrid panel along the hull, those are just place holders). Aside from the obvious issues like lighting, glass transparencies and the side hull, I'm open to all critiques and suggestions.

As for my self critique, I'm most dissatisfied with the wing burns. They seem smudged and unrealistic. It seems like the normals on the rear are flipped or something too, which I will have to go in and fix. The pilot glass rims seem to also reach too far back into the engine. There is also an issue with the top engine, there are some really bad seams. At any rate, rip away.

http://www.will-yum.net/files/viper/screenshots/1.jpg
http://www.will-yum.net/files/viper/screenshots/2.jpg
http://www.will-yum.net/files/viper/screenshots/3.jpg
http://www.will-yum.net/files/viper/screenshots/4.jpg
http://www.will-yum.net/files/viper/screenshots/5.jpg
http://www.will-yum.net/files/viper/screenshots/6.jpg

urgaffel
12-21-2007, 08:41 AM
Feel free to post wires and textures if you want, it will help when giving critiques. Also, you don't need to put it in the engine (depending on which program you use for modeling), you can just turn on DirectX shaders in the viewport of most applications these days and get a decent idea of what it looks like.

That aside, it looks pretty good apart from the things you've mentioned already. The smudginess of the burns can be down to low resolution texture or you might just need to add some finer detail to it. I can't really see any inverted normals or anything but it's a bit hard to tell, which is where a non-textured screenshot of it from within a modeling program would help. It's definitely a good start so keep working on it.

Ghostscape
12-21-2007, 08:46 AM
The wing burns look very weird because you've got them burnt on the top, but the actual front-facing edge of the wing is pure white.

Also, when did the COD4 mod tools come out? :)

Hyphen
12-21-2007, 10:08 AM
Feel free to post wires and textures if you want, it will help when giving critiques. Also, you don't need to put it in the engine (depending on which program you use for modeling), you can just turn on DirectX shaders in the viewport of most applications these days and get a decent idea of what it looks like.

That aside, it looks pretty good apart from the things you've mentioned already. The smudginess of the burns can be down to low resolution texture or you might just need to add some finer detail to it. I can't really see any inverted normals or anything but it's a bit hard to tell, which is where a non-textured screenshot of it from within a modeling program would help. It's definitely a good start so keep working on it.


Thanks for the critique. When I try to turn on high quality rendering through my viewport in maya it turns on the normals but I can't see my color map. Additionally, it does something weird with the transparency. The majority of my model becomes semi-transparent. I also wanted to just see the model in the engine just for the hell of it :P

The inverted normals (at least that's what I think they are), are at the backside of the wing where the sharp triangular area is. If you look closely you can see through it.
I think I may just need finer detail on the wing.

here are some wires
http://www.will-yum.net/files/viper/screenshots/wire1.jpg
http://www.will-yum.net/files/viper/screenshots/wire2.jpg
http://www.will-yum.net/files/viper/screenshots/wire3.jpg

Here's what the high quality render looks like in my viewport
http://www.will-yum.net/files/viper/screenshots/highq.jpg

The wing burns look very weird because you've got them burnt on the top, but the actual front-facing edge of the wing is pure white.

Also, when did the COD4 mod tools come out? :)
I'm not using the mod tools, I'm doing this from work ;) Thanks for the heads up, you're definitely right about the front not being burned as well.

taehoon
12-21-2007, 07:11 PM
Hey.... this model is pretty good.. keep it up.~

Taehoon

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