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themiragemaker
04-14-2002, 07:10 AM
hi
The situation..
I have a polygonal face created with the proper bone setup (one bone for moving the head as a solid and another bone jutting out to the jaw to move the lower jaw and lower teeth spearately.
All this works perfectly and smoothly
Now i need to create blend shapes for the facial animation
i have 2 qs. ..
1) I'm using wire deformers this time instead of the usual cluster based deforemations I use .
Is it possible to paint the weights of each wire deformer on the face instead of manually using the edit membership tool.
I used to use the Paint Cluster weights tool which works great with black and white values
Qs> How do i edit the wire defomer to have a softer effect of pulling vertices and maually remove vertices without having to use holders and influence wires

2) How do u people duplicate the geometry for setting up the different blend shapes - I need to duplicate the first geometry along with the deformation effects setup to it so that i dont have to do it again and again.

Bonus qs whats the best method u follow for setting up the facial animation and the process?

Thanks all for even reading this far. Big thanks to all who reply

the miragemaker
Mmmmm.........forbidden Doh-nut ......

MadS
04-17-2002, 12:05 AM
*bump*

Why hasn't anyone answered this one yet? This is a very good question; one I'd like to know the answer too as well.

pinion3d
04-17-2002, 08:59 AM
A Quick answer to your first question....

You just add influence (the curve to the surface). Then you use the Skin -> edit smooth skin -> paint skin weights tool. The influence curve will show up in the influence section of the tool window and you just paint weights normally.

Maybe somebody else has some more info....

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