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designingpatrick
12-20-2007, 01:50 PM
In 3D animation, a technique that provides automatic movement of objects. It allows elements of an object to be linked, such as the parts of an arm or leg, and causes them to move in a prescribed, realistic manner.

That is one definition that I found, which seems reasonable. If this is accurate, then I would think that ik appplies to a larger portion of rigging than typically assumed. Does anyone have a better summary of what ik is or does?

arctor
12-20-2007, 02:25 PM
http://en.wikipedia.org/wiki/Inverse_kinematics

designingpatrick
12-20-2007, 09:46 PM
Seems to explain it in all the detail I could ever ask for. I hope that this post isn't considered a waste of space.

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