astrofish
04-22-2003, 12:54 AM
Hi,
Today I was messing around with the multipass render settings, and was surprised to find that reflection (and refraction) channels apparently cannot be rendered out on a per-light basis. They always include all lights.
Unless I've missed something, this seems like an important omission. The whole point of rendering lights seperately is so you can tweak the balance/colour afterwards, but if you can't render something as fundamental as reflections per-light then it all seems a bit pointless.
In fact, it would be more useful if reflection and refraction were just lumped in with the diffuse (on a per-light basis), rather than a single seperate channel for all lights combined.
Someone please tell me I've missed something - because if not then it seems that multipass rendering is a lot less usefull than I was expecting it to be...
Cheers - Steve
Today I was messing around with the multipass render settings, and was surprised to find that reflection (and refraction) channels apparently cannot be rendered out on a per-light basis. They always include all lights.
Unless I've missed something, this seems like an important omission. The whole point of rendering lights seperately is so you can tweak the balance/colour afterwards, but if you can't render something as fundamental as reflections per-light then it all seems a bit pointless.
In fact, it would be more useful if reflection and refraction were just lumped in with the diffuse (on a per-light basis), rather than a single seperate channel for all lights combined.
Someone please tell me I've missed something - because if not then it seems that multipass rendering is a lot less usefull than I was expecting it to be...
Cheers - Steve
