FreakyDude
12-20-2007, 07:16 AM
To be honest, concerning characters, I have no idea. In max and maya, you used actorX, and it has been ages since I've done anything with it.
But from what I gathered that script basically automated a lot of steps that you might be able to do manually, (I forgot if ase can hold animations.......) but if you can find a format with armatuers and animations that can import into ued, then I'm sure you can somehow get it working in ued. Ask the people who did utxmp
http://www.free-monkey.com/main/
there's people in their team who used blender for their mod.
As for plain static meshes:
make your object in blender, unwrap it, and make your texture (don't bother actually assigning your texture, it's easier to paste it unto your statis mesh directly within ued)
open ued, go to the static mesh browser, make a new package, give it a name, import your ase. go to the texture browser, create a new texture package, and give it the exact same name. Import your texture,(make a complex shader if you like) select it, go to the static mesh browser, expand it's properties, find the material option, hit the use button (the selected texure is now applied to the mesh)
And just to be safe, first save the new texture package as a usx in the static meshes folder, then save and overwrite that package by saving the newly created static mesh package as well. a .usx can also contain textures. basically those .utx, usx ,.u, etc files are container files. a .u (can) contain(s) everything, sounds, scripts, static meshes, animations and textures. an .utx only hold textures, an .usx has static meshes and maybe (most likely as well) textures.
This is all for the older ueds (UT2k3/UT2k4), but I think it still applies to ut3 as well.
Ask the monkey-dudes...
ysvry
01-11-2008, 11:43 AM
thx for theinfo dude , guess i start with making some static meshes first and hope that in the mean time epic will have released a good colada importer or such for importing animation better still they should suport blender directly, its in theire own intrest to have as many people making content for the game as possible.
CGTalk Moderation
01-11-2008, 11:43 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.