View Full Version : Barbarian warrior, Benjamin Velasco (3D)
criatura 12-19-2007, 01:20 AM http://features.cgsociety.org/gallerycrits/166687/166687_1198030844_medium.jpg (http://features.cgsociety.org/gallerycrits/166687/166687_1198030844_large.jpg)
Title: Barbarian warrior
Name: Benjamin Velasco
Country: Espaņa
Software: 3ds max, Photoshop, VRay, ZBrush
hi everyone.
Here is my latest 3d work.
I hope you like it,comments and critics are very welcome.
done with 3dMax, ZBrush ,VRay and Photoshop
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EduardoLedesma
12-19-2007, 12:01 PM
Hi criatura,
His right hand, the ax seems fall.
I fix the hand, to hold his hand ax with more firmness. Giving hard.
Good work.
Greetings
padawan2
12-19-2007, 02:41 PM
Looks great, but man, no matter how strong that guy, there is no possible way he can hold an axe like that unless he has hands as big as his chest. Either the has to be shortened or he has to put his further up...
souledge3
12-19-2007, 04:02 PM
you are the best I have seen
super
12-19-2007, 05:39 PM
It seem great work, :thumbsup: ,but the pitcure too samll... hard to see the detail.
If you can, could you render a big one??
and if you don't mind, could you talk something about your workflow...
Thanks !! :)
(Sorry , too many questions!!)
frebell
12-19-2007, 06:14 PM
great work guy and if you don't mind, could you talk something about your workflow...
Thanks !! :)
really
Bonds0097
12-20-2007, 03:53 AM
I would really like to see a bigger version of this, it looks great though. I like the fur cape and the design of the axe head seems very cool.
Neox3d
12-20-2007, 10:02 AM
nice model, skin looks like plastic, close ups would be help full
criatura
12-20-2007, 11:49 AM
Hi guys, thank you for your comments, always nice to have some feedback.
Itīs a personal proyect i made for improving my modeling skills
Here is a bigger image.--> http://criatura.cgsociety.org/gallery/
I used 3dmax for de modeling and zbrush for adjust the mesh and normal maps,
textures and post with photoshop.
For hair i used HairFX ,no skin SSS (have to get in to that next time).
Rendered in VRay
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