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Morgado
12-18-2007, 02:36 PM
Hello there!

I've been working on a human female character, as learning process. Im trying to make an anatomically correct edgeflow.
I'd like to hear crits from the anatomy gurus. :)

http://i5.photobucket.com/albums/y188/sb38R2/persshade.jpg

http://i5.photobucket.com/albums/y188/sb38R2/Isoshade.jpg

http://i5.photobucket.com/albums/y188/sb38R2/wwireclav.jpg

http://i5.photobucket.com/albums/y188/sb38R2/wwirefeet.jpg

http://i5.photobucket.com/albums/y188/sb38R2/wwireknee.jpg

http://i5.photobucket.com/albums/y188/sb38R2/wwireleg.jpg

http://i5.photobucket.com/albums/y188/sb38R2/wwiretorso1.jpg

The arms and ands are still in a crude shape, and I reckon I'll rework the gemini\foot connection. Other than that, fire up ;)

Thanks for your time

Dokterrudi
12-28-2007, 06:40 PM
Nice start, overall the form isn't bad I think her torso is a little long. Try bringing her upper body down at the waist and tie her lower back into her butt. The edge flow on the other hand needs work, how was this model constructed?

Morgado
12-29-2007, 10:36 AM
Thanks for your help :)

I'm building the model using box modeling in 3ds Max. Also, for the edge-flow im trying to acomplish somthing like what's seen here: http://forums.cgsociety.org/showthread.php?t=108412

That is, not worrying too much about tris and Ngons or closed loops, but more trying to pay more attention to how the edges flow trough keylines.

Still a long way to go though.

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