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View Full Version : Technodrome In 3D. Final Version - Opinions Needed.


TMNT3D
04-13-2002, 11:21 PM
I'll try and post some better referance pictures for it, but for now, this is all I've got. I'm a refugee from the Bid For Power Boards, so I hope I can find some more usefull opinions there than the ones some people there gave me :). There where some knowledgable people there, but the non knowledgable ones started to get on my nerves, heh.

http://www.ninjaturtlesnetwork.com/Technodrome3D1.jpg

Gilgamesh
04-13-2002, 11:53 PM
Hehe, the good old technodrome.
How did you go about making the panel sections? Right now it looks like a low rez bump map turned up high, or maybe a bad displacement map or something. Either way, there are better ways to go about doing that, and the way it is right now doesn't look very good. (Hope that wasn't too harsh). You could try selecting groups of faces on the sphere and extruding them, and that would get you a panelled look that wouldn't have that uneven shading in the cracks.
I would also say that the tank treads look a little odd, and again, I think you are relying a lot on textures and not on modelling.

Anyway, if this is a game model, then you can disregard what I said about modelling, but you could still work on the textures. It looks like a good strong start, and brings me back to the good old days.

TMNT3D
04-14-2002, 12:21 AM
Heh, nope. Not an in game model. The fact that the thing is 150,000 Poly's should help prove that fact :).

And yep, I did extrude all of those faces off of the main sphere. It took me 3 Days to get the entire thing done, just for the sphere alone, because of it. I started off with a basic sphere, Edit Meshed it into the Shape that I wanted, and Meshsmoothed it once, with a Factor of 3. Then, I went about Extruding all of the little squares into the shape of the panels, including the steps.

As far as the smoothing goes, that's something I REALLY need to figure out. I thought I was the only one who nonticed the Jagged shapes of the smoothing. How would I go about fixing it?
Finally, as far as the side view goes, here's a better angle, with a refierance picture for it. If you put the original, behind, and the 3D in front to compare the two, it's as close as I could possibly, and humanly make it. There are some tricks in 2D that don't work that well in 3D, heh.

http://www.ninjaturtlesnetwork.com/Technodrome3D1.jpg

Gilgamesh
04-14-2002, 03:04 AM
Hmm, I'm not sure. Could you post a wireframe? Are you using 3DS MAX?

Henrik Hörlin
04-14-2002, 03:32 AM
crang HQ! jehuuu!
I remembered it to be a round sphere.:shrug: I culd be wrong, it was some time ago since saw that thing.
If you´re using polygons can´t you get the edges sharp? I think thats the only problem. Get the sharp edges and it´s complete!

TMNT3D
04-14-2002, 04:03 AM
Originally posted by Gilgamesh
Hmm, I'm not sure. Could you post a wireframe? Are you using 3DS MAX?

WireFrame Screenshot added to top image, with additional Top View Wireframe to show that it IS a sphere :).

diazgl
04-14-2002, 05:19 PM
wooooooohooo!! TECHNODROME!!! Bring it on!!! Nice conversion heheh. A bit slappy, but still brings some cute memories back!!!

PixelPusher
04-15-2002, 09:07 AM
Greeble shall be your friend. :D

Risibility
04-15-2002, 09:57 AM
By sphere, he didnt mean morphed sphere. He meant perfect sphere. It is obviously not a perfect sphere..

Also...the screenshots you are taking look extremely not-3d. The treads are perfectly parallel to the bottom of the picture while the sphere is arched in a perspective view. Wierd shtuff.

Lastly...go into photoshop and make your bitmap for the texture like 5 times bigger. The bigger the bitmap, the higher quality the texture. Yours is stretched and it makes it look blurry.

TMNT3D
04-15-2002, 06:07 PM
Originally posted by Risibility
By sphere, he didnt mean morphed sphere. He meant perfect sphere. It is obviously not a perfect sphere..


Yeah, I know. The object itself is not a perfect sphere, especially from the side view, wich is why I Had to modify it. use the screenshot I had of the original as an in program referance model, and you'll see how I had to match it up.

>>Also...the screenshots you are taking look extremely not-3d. The treads are perfectly parallel to the bottom of the picture while the sphere is arched in a perspective view. Wierd shtuff.>>

I'm working on some animation so people can see it an action. But, I've got to decide wich enviroment to set it up in. I've got 4 to choose from.

>>Lastly...go into photoshop and make your bitmap for the texture like 5 times bigger. The bigger the bitmap, the higher quality the texture. Yours is stretched and it makes it look blurry. >>

If you mean a regular picture created in Photoshop, and put onto the model, there is no Bitmap. EVERYTHING except for the circles in the eye, are made IN Max. Either Extruded off the original object, or made seperatly, like the wheels.

TMNT3D
04-16-2002, 02:12 AM
Original Animation (http://www.ninjaturtlesnetwork.com/test.rm)

New Animation (http://www.ninjaturtlesnetwork.com/test1.rm)

VERY Quick Rendering and animation just to show the thing in action. The original is presented as a comparison. There is NO way that I can get this object to look EXACTLY like it's 2D Version. It's just not possible, in the way they drew it out. But, if anyone else wants to give it a shot, I'd be more than happy to provide referance images for them to try it :).

Jeron
04-16-2002, 01:04 PM
If you upload a closeup on a panel section smoothed, and an unsmoothed wireframe of the same section im sure I can give you a hint as to how to fix it.

You'll probably have to chamfer some of your edges and extrude the top faces once more to get some sharper edges on your panels.


cheers,
Jeron

Korgath
04-16-2002, 01:30 PM
Ahh.. Brings back memories... :bounce:

You couldn't, :eek:, make a cellshaded shot? That would be SO retro...

dmonk
04-16-2002, 05:58 PM
you used some sort of mesh smooth. I think thats whats hurting the spherical part the most.

diazgl
04-16-2002, 06:43 PM
I agree, try using different smooth values for the polygons that you've extruded (eg 89.53 for all the rest, and 60 for the extruded ones).



Oh, and 89.53 cos that's Lightwave's maximum value before two polygons with a 90 degree angle smooth...or something like dat.....:)

TMNT3D
04-17-2002, 06:24 AM
Originally posted by Jeron
If you upload a closeup on a panel section smoothed, and an unsmoothed wireframe of the same section im sure I can give you a hint as to how to fix it.


Check out the original image on the first page. Gave it another mesh smooth, and made a few smaller changes to other objects..

TMNT3D
04-17-2002, 06:25 AM
Originally posted by Korgath
Ahh.. Brings back memories... :bounce:

You couldn't, :eek:, make a cellshaded shot? That would be SO retro...

Heh, if I knew how to make a cell shaded shot, I would :). Remember, I only know the basic stuff.

Jeron
04-17-2002, 11:22 AM
Ah ya, that is much better.

Korgath
04-17-2002, 06:07 PM
Cellshading tutorial for MAX:

http://members.aol.com/forrestbro/how_cartoon.html

Not so very good, but the one I had in mind, was stripped from the net. I got it on my computer, though, so I could send it...

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