TMNT3D
04-13-2002, 11:16 PM
Hey all, a Breif introduction for my first post...
I've had three months official training in 3D Studio Max 2.5, from a peice o' crap one year college called Katherine Gibbs in Montclaire, NJ. It was so ill-prepared, it's a wonder we learned anything at all. But, we did have a proffesional in the buisness, who worked on the 3D effects for the Lost in Space movie, as our 3D Studio Max teacher, so it wasn't a total loss.
Anyway, for the past 4 years after I left the school, I've basically been teaching myself this program. I could barley afford the Educational version, so there's no hope of me upgrading to Max 4 Retail anytime soon, so I need some help.
http://www.ninjaturtlesnetwork.com/MSH.jpg
Above, is a picture of 3 comic characters that I created a few years ago. I made 500 strips, and put them in storage for a while. Recently, I dug them up, and decided to revamp the whole strip, with one major change. I now want it to be completly 3D. But, I have NO idea how to set up a skeleton for it. All the tutorial links I've found are either no longer available on the server, or are for other MAX versions. And if I moved the characters around by verticies, it would really mess it up.
So, what I need is a Bones/IK Rigging Tutorial for Max 2.5 that explains it step, by step. The characters body and legs are one ojbect, as are the arms. The head is seperate, as are the hands.
Or, if someone with Character Studio can whip up a Biped Skeleton for it, that would also do the trick.
Any help will be appreciated, Thanks!
I've had three months official training in 3D Studio Max 2.5, from a peice o' crap one year college called Katherine Gibbs in Montclaire, NJ. It was so ill-prepared, it's a wonder we learned anything at all. But, we did have a proffesional in the buisness, who worked on the 3D effects for the Lost in Space movie, as our 3D Studio Max teacher, so it wasn't a total loss.
Anyway, for the past 4 years after I left the school, I've basically been teaching myself this program. I could barley afford the Educational version, so there's no hope of me upgrading to Max 4 Retail anytime soon, so I need some help.
http://www.ninjaturtlesnetwork.com/MSH.jpg
Above, is a picture of 3 comic characters that I created a few years ago. I made 500 strips, and put them in storage for a while. Recently, I dug them up, and decided to revamp the whole strip, with one major change. I now want it to be completly 3D. But, I have NO idea how to set up a skeleton for it. All the tutorial links I've found are either no longer available on the server, or are for other MAX versions. And if I moved the characters around by verticies, it would really mess it up.
So, what I need is a Bones/IK Rigging Tutorial for Max 2.5 that explains it step, by step. The characters body and legs are one ojbect, as are the arms. The head is seperate, as are the hands.
Or, if someone with Character Studio can whip up a Biped Skeleton for it, that would also do the trick.
Any help will be appreciated, Thanks!
