pixlix2
12-15-2007, 01:48 PM
Hello everyone,
I have a rigid body simulation of falling cubes (dominos). Now when I bake the simulation the result is very unsteady - each stone wiggles back and forth even when they are standing still. This behaviour is not present when running the simulation, it only appears after baking.
The inaccuracy seems to be present only on the rotation channels and not on translation.
Maybe it has something to do with euler rotation / rotation order?
Any help would be great!
Thank you
I have a rigid body simulation of falling cubes (dominos). Now when I bake the simulation the result is very unsteady - each stone wiggles back and forth even when they are standing still. This behaviour is not present when running the simulation, it only appears after baking.
The inaccuracy seems to be present only on the rotation channels and not on translation.
Maybe it has something to do with euler rotation / rotation order?
Any help would be great!
Thank you
