View Full Version : Leather Chair, Samson Wong (3D)
samsonwong 12-15-2007, 02:48 AM http://features.cgsociety.org/gallerycrits/293354/293354_1197690484_medium.jpg (http://features.cgsociety.org/gallerycrits/293354/293354_1197690484_large.jpg)
Title: Leather Chair
Name: Samson Wong
Country: Canada
Software: Maya, mental ray, Photoshop
This is a test render from my 3D bathroom scene while I was working at my VFS VFX demo reel. Using Maya to model, Mental Ray rendering. Photoshop on painting texture.
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plakkert
12-15-2007, 11:24 AM
It's looking okay at the moment. But I would suggest increasing the light intensity, and lowering the bump on the floor and on the seat. The chrome under the seat is looking excellent
Neox3d
12-15-2007, 01:21 PM
i think, bump should be decreased, agree on the light point with the above
sFiorentino112
12-15-2007, 06:13 PM
i would also decrease the specular intensity on the floor and the chair.
this is gonna look really cool, it just needs some touching up to be photo realistic
samsonwong
12-16-2007, 03:56 AM
Hi all,
Thank you for all the comments, I think you guys are so right. I should decrease the spec and increase the light. Let me make changes of it ...
Thank you so much~
Samson
danmeyer
12-16-2007, 06:37 AM
I think you should post with those corrections and we can do a sweet side by side.
diginime
12-16-2007, 03:08 PM
hey Samson,
it looks different since last time i saw it. It seems like kinda reflective at the side, i think the spec can be a bit less,and of course, lower the bump. :)
samsonwong
12-28-2007, 09:36 AM
Hi, here is what I have fix for the scene
Looking for comments and critics... thank you
http://features-temp.cgsociety.org/gallerycrits/293354/293354_1198837880_large.jpg
diginime
12-28-2007, 10:18 AM
hey samson,
the one that you have now looks moody compare to the first one. The pic seems to be more desaturated. in this way, i think you still can pump up a little bit of spec, just a little. And i believe it's not that high res render compare to the first one?
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