View Full Version : WIP - Polluted City
vENTANA 12-14-2007, 02:37 PM Comments, crits... all welcome.
This is just sort of a practice piece. Didn't start out with any sort of plan. It just came out. As always, please, don't be gentle.
http://clanexile.com/arguelles/PS_Painting/city/city%20.jpg
|
|
JJASSO
12-14-2007, 11:38 PM
ok Gene I won't be gentle with you, this needs a lot of work, first of allm visual composition, what's your focal node here?/ where do you want to lead the eye? no depth at all, perspective is a big matter in matte painting, first do some quick sketch to set the visual composition, then make a grid that will help you to have correct perspective, you need a key light, contrast, shadow and light side on the city to have volume on the elements, you understand aereal perspective I can see depth with it, add some color variation to each building , some of them look just colorized, monochromatic, take alook at some of the tutorials in the tutorials thread inside this forum , I'm sure you will find a lot of help there
vENTANA
12-15-2007, 01:33 AM
Jaime, thanks a ton. This is just what I needed. I'm new at this and every little bit helps get me closer to where i want to be. Thanks again for the crits. I have a lot of work to do on this. One of the problems stems from not starting from a sketch. I was just kind of doodling but now I want to finish it. thanks again.
vENTANA
01-08-2008, 05:08 AM
Ok, reworked this some. I was trying to incorporate some of the advice I was given in my first attempt. I hope this is in the right direction. Please, all C&C is welcome. Please don't hold back.
http://clanexile.com/arguelles/PS_Painting/city/cityrework3%20.jpg
swedishnitro
01-08-2008, 07:48 AM
The perspective is working better here but my two concerns are focal point and value perspective. The perspective for example leads the eye straight to the buildng in the mid-ground, with your foreground element competing against it. I think perhaps the composition of your foreground element needs a little work.
The value perspective also needs some work, as its all over the place. Put simply, the closer you are, the greater the contrast in tonal value. The building on the left looks ok, but the one next to it has too little contrast that should be reserved for buildings in the mid/background.
Just my two pennies.
vENTANA
01-08-2008, 05:54 PM
Thanks , Jay. Gonna add these to my list and get to work on it as soon as i can. Update coming up.
vENTANA
01-23-2008, 10:53 PM
OK, another change of direction. I think I'm done with this. One concern i have is the size of the bridge as far as perspective goes. C&C welcome.
http://clanexile.com/arguelles/PS_Painting/city/city5.jpg
TomasWarren
01-24-2008, 11:15 AM
This is definitely looking a lot better than when you started, so you've come a fair way and presumably leant a lot as well- so well done, that's half the battle
There are still some issues with this one, which could actually be quite easily fixed with a little patience. The foreground building (which i am guessing you have a certain affection for due to its inclusion in all your work) looks out of place both architecturally and colour-wise as well in this image. The foreground tree, in this image, would have to be much darker for it to fit in as a foreground object as well. To be honest i think this matte would benefit most from getting rid of both the foreground objects and having it as a straight across-the-river city shot
There are also a few lighting/colour issues with the city across the river, try to unify everything a bit more. Overall it's a good job
keep it up :)
vENTANA
01-24-2008, 04:39 PM
All good points, Tomas. I'm gonna give the color one more shot before I wrap it up. the foreground building holds no significance to me. I just kinda liked the way it looked :)
vENTANA
01-29-2008, 02:05 AM
Ok, here it is straight across-the-river city shot ~ no foreground ~ and uniformed color. C&C very welcomed.
http://clanexile.com/arguelles/PS_Painting/city/city1000.jpg
And here it is uniformed color with foreground.
http://clanexile.com/arguelles/PS_Painting/city/citydark2.jpg
CGTalk Moderation
01-29-2008, 02:05 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.