View Full Version : Vehicle: Car
arsa3d 04-21-2003, 01:49 AM This is my first (and probably last) car design, so how does it look ?
http://www.arsa3d.com/3dgraphic/car.jpg
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Sean Johnston
04-21-2003, 02:08 AM
Hmm...Well, it's technically good, it's obvious that you have some modelling skills. As a design, it's really rather ugly actually. The indent in the door just doesn't work.
stephen2002
04-21-2003, 02:41 AM
humm...too reflective. It has almost no shape of it's own other than how it is distroting it's environment. The composit looks pretty good.
I would like to see a grey GI render to get a better look at the design itself.
nickRX
04-21-2003, 02:53 AM
yea its too reflective, the side view looks pretty cool but the larger 3/4th sorta view is ugly , just a weird design to the car IMO
good modelin skills though
BiTMAP
04-21-2003, 03:27 AM
your profile isn't bad, if it started to slope back RIGHT behind the door it would shorten the car and make it look more agile. Also thar seems to be like, just things thrown in without reason, like the side vents, they don't seem to have any ryme or reason. Even stylization... but the profile is amazingly kool :D
lebada
04-21-2003, 03:36 AM
interesting imagination..dent in door doesnt work...rest is okay...too reflective...:) :buttrock:
flaagan
04-21-2003, 07:12 AM
let's get a wireframe up here.
i agree that the scenery shot has the car too reflective to really discern its shape.
based on the profile shot i get the idea it's a rear/mid-engine car with possibly all wheel drive. it's an awesome design, i get the idea of a ferrari meets a viper meets a jet engine on lsd. the wheel diameter looks a little small for the amount of horsepower it looks like it would have, but hey, can't complain about high-perfomance tires. i'd recommend a few perspective-angle shots of the car in the white-room you've got framed in the corner of your pict.
arsa3d
04-21-2003, 01:34 PM
well, you are all right about indent on door but actually i didn't care about functionality when i designed it, it looked good so i let it be :)
i'll post non-reflective GI render ..
LoneLobo
04-21-2003, 05:40 PM
hm
if you just say, the doors are the same as the old mercedes SL 300, where they are lifted up, then I think, it could work.
or smae method as the murcielago has, opening bit to the side like a floating door and then to the front
sorry for my english D:
arsa3d
04-21-2003, 05:41 PM
http://www.arsa3d.com/temp/GI_test.jpg
BAROBA
04-21-2003, 10:12 PM
The shape has potential but also needs some more work
I would drop that window behind the door,just delete all of it and move the back that distance closer to the front.
The frontwindow: delete the part under the window and also delete the part between the two mirrors. Then adjust the frontwindow so it covers all that new space, you will get a frontwindow that looks alot like a Mclaren F1 sportscar.
And raise her ass a bit. Most sportscars looks so great because they combine shape with functionality.
I would remodel your roof too, there are some weird things going on
Nedim_S
04-21-2003, 11:01 PM
1. it looks like a wrecked car
2. there is no need for 6 outgoing fuel-rest (co2) pipes, there is no engine for that fury
3. the front is too high, if you sit in that car, you woudn't see anything 'cause of the high-positioned front.
4. where is you engine? front or back, u have cooling holes in front and back, so choose just one
5. to future oriented
griffdrc
04-22-2003, 03:53 AM
nice texturing and i know its been said but the shape needs work. if i were you i would shorten the hood and keep the angle, this would lower the windshield height slightly. the engine would go in the back. ohh yea and one of the grooves on the side needs to go. it shows alot of potential... i hope u don't give up on it ~later
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