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Ashe Tie'skar
04-21-2003, 01:26 AM
Hi

I was curious if there is a way to get like 10 randomly placed vertices and select them, then put a modifier or something to make them automatically go into a circle shape.


Thanks,

Ashe

Dave Black
04-21-2003, 02:03 AM
Yup, it's called a morph target.

Used the morpher modifier.

It's animatable, but only works on polys and meshs.

There are other ways. Have a look at the "compound objects" section of the manual.

-3DZ

:D

proteus2002
04-21-2003, 02:22 AM
a morph modifier also works on splines

Bobo
04-21-2003, 02:26 AM
Originally posted by 3DZealot

It's animatable, but only works on polys and meshs.

:D


Works on Editable Splines, too!

Try this:

-Create a NGon, set corners to 4 to get a square.
-Copy the NGon, set to Circular to get a circle.
-Collapse the second NGon (the circle) to ESpline
-Add a Morpher to the first NGon
-Get the second NGon into the first channel
-Animate the first channel's value from 0 to 100 to get the spline from square to circle.

Stroker
04-21-2003, 03:33 AM
Sounds like a job for Spherify. Not for splines, but the other thing.

Dave Black
04-21-2003, 01:12 PM
Well, I feel like a moron.

I was'nt paying attention when I wrote that. What I meant to say, was that I've never tried it on a spline, not that you can't do it. Good to know that you can though.

-3DZ

:D

zandernice
04-21-2003, 09:47 PM
uh, what about the sphereify modifyier?

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