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RavenX
04-21-2003, 12:13 AM
I'm modelling a head for a class project. I have to have a whole character for it, and I'm thinking about making K' from The King of Fighters 2001. I can't find a good physical reference, so I'm kinda winging it on actual facial features and such. Any criticisms and recommendations will be appreciated.

http://www.nmi.uga.edu/students/kneal/head.jpg

http://www.nmi.uga.edu/students/kneal/headwf.jpg

cgwolf
04-21-2003, 12:32 AM
looking good so far RavenX, but we cant really tell without looking at the wireframe.

Nice definition in the geometry for a start.

RavenX
04-21-2003, 01:30 AM
::Fixed the earlier picture and posted the current wireframe.:: Thanks for the comment, cgwolf.

RavenX
04-21-2003, 05:00 AM
::Bump::

Teyon
04-21-2003, 02:12 PM
Are his ears too high up? THe hole for the ears I mean. Shouldn't the top of that be at eye level, not eyeberow level? YOu could also do a bit more with the chin and smooth out the forehead. Otherwise, it's looking very clean.

gnarlycranium
04-21-2003, 03:14 PM
Looking good! Great mesh, too-- except for the smile-line area from the nose down to around the mouth, and the chin is too flat, it could use some more structure and definition.

Check out the Topology Research (http://www.cgtalk.com/showthread.php?s=&threadid=38469) sticky thread in the Modeling section for examples of how to handle the mesh around the mouth.

The brows on your model are great-- and I especially like the mouth!

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